One more difference to note...the main reason I keep my VFX. The VFX and VFX-SD have rare Polyphonic (as opposed to Channel) Aftertouch! That means when I press one key harder, only that key's modulation/aftertouch is affected. Many synth modules respond to Polyphonic Aftertouch but very few keyboards that are affordable can provide it !! The later SD-1 and SD-32 models did not have Polyphonic Aftertouch, only Channel Aftertouch (at least from all my research when I was going to buy an SD-1 or SD-32...the extra waves didn't meanmuch to me compared to the need I had for the Poly-AT) (I hope this disseration improves the value of the VFX & VFX-SD in the selling market....) Bob El Segundo, CA -----Original Message----- >From: Steve Wahl <steve@...> >Sent: Aug 23, 2007 7:51 AM >To: Ensoniq-VFX-SD@yahoogroups.com >Subject: [Ensoniq-VFX-SD] Sorry about that last..duh er huh... valid question... > >> What is the difference between the VFX and the SD-1? > >Models of the VFX family: > >VFX: original base model. No sequencer; has only 3 buttons in the >middle section where the sequencer transport buttons are in the rest >of the series. No floppy drive; has a little "compartment" in its >place that can hold a couple of cartridges. > >VFX-SD: Added sequencer, Floppy disk, more percussion waves. > >VFX-SD-II: Added mega-piano waves. > >SD-1: Rename the model, IMHO to avoid the reputation of unreliability >the VFX had attained, because they *thought* they had the keyboard >calibration problem fixed. That wasn't really true; the first SD-1s >still had the keyboard problem. I believe the SD-1 also added some >more waves. > >SD-1 32-voice: has 32 voice polyphony; previous models had 21 voices. > >I have a VFX and a VFX-SD; the rest is from memory. > >Somewhere along the line they also did more work on the percussion, >but I can't remember where. The original VFX had very limited >percussion sounds; for instance, a hi-hat had to be simulated with >noise, there was no sample. The VFX also used the same voice >archetecture for drums as for everything else, and there was only one >percussion sound per wave. So, since each program has only 6 waves, >you could only have 6 different sounds in each drum "set". One of the >third party cartridges I have has two programs designed to be layered >with each other to get around this. > >Going on *really* fuzzy memory here: the VFX-SD may have had a >"multi-drum" wave, that had different drum samples at different >pitches, so you'd have a wider selection of drums sounds across the >keyboard. And the SD-1 might have added a drum mapping ability so >drum parts that were originally targeted at a general midi device >could be played back with some success on an SD-1. (If I recall >correctly, GM compatibility was achieved in the next family, the TS >series, which is somewhat similar to the VFX series, but different >enough that (e.g.) it's not MIDI sys-ex compatible with the >VFX series.) > >--> Steve > > >-- >Steve Wahl steve@... > >Can we get a collective ticket for that group to visit the wizard? >Hint: they need neither courage nor a heart. -- RJL
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Re: [Ensoniq-VFX-SD] Sorry about that last..duh er huh... valid question...
2007-08-23 by Bob S.
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