Just a few comments to clarify some issues for you.. --- In Ensoniq-VFX-SD@egroups.com, Nathan I Smutz <n.smutz@j...> wrote: [snip] > Modulating pitch with the pitch bender or another source (mod wheel in my > case) does not have the same effect as just transposing the pitch down on > the "Pitch" page. This is common to almost all digital synths and samplers - the reason being that the transpose affects the note 'value' going into the playback engine, whereas a pitch bend will generally affect the pitch AFTER its gone into the first part of the engine. As such, the transpose will correctly chose the sample/d.oscillator assigned to the resulting key, whereas bending down an octave, will play the sample/d.oscillator from the ORIGINAL key, pitch shifted down an octave. There is another situation where this also applies, when you're using mono/legato notes, and you strike a second note, it will be the first note's sample/d.oscillator shifted to the second key (this is actually a major problem for implementing legato on digital synths and samplers - and one of the reasons that legato mode is often tacked onto samplers in later firmware releases) > > Well I got to exprimenting. I set the mod wheel to modulate pitch on the > "Pitch Mod" page. As you get into the higher numbers for "MODAMT" > (modulation amount),each increment broadens the range of the mod wheel by > somthing like a semitone. The smaller numbers (1,2,3, etc.) seem to be > closer together, i.e. to bend an octave with the wheel the setting is > +/-62 after that each octave is 12 numbers away. You will have to go to This is because the modulation matrix is (usually) 'linear', ie, the modulation applied is a linear value, whereas the pitch of notes are logarithmic. I believe there is a log mod function if you go thru the modulation 'math' section on the VFX series (i don't have my SD1 in front of me, so I don't recall the exact wording of the button Ensoniq assign to it, but you can apply curves and sumation of two modulation sources) > the "Pitch" page (not "Pitch Mod") and fine tune to standard pitch. > Also, once you've bent the pitch down you might want to transpose the > patch up to the octave you started with. > > Bending an octave down makes the sound less bright but it sounds > different than lowering the filter cutoff. The sawtooth wave I was > working with got less buzzy. Buzzyness could be heard on the unbent > patch when the filter was turned way down. Again, see above, you're actually playing back the waveform for the original key, except that its pitch shifted down an octave. If you had an external pitch shifter module, this would give you roughly the same effect. When synth designers produce the multi-sample set for a synth the timbres of the samples across the keyboard vary to 'balance' the timbre as a whole. This is especially true of 'real' sampled instruments, where there is usually a natural change in the characteristics as you play different notes - for example, a bass note and a treble note on a piano sound vastely different in terms of timbre. > What happens whe you bend up an octave? The sound gets brighter. I > suspect this is again a different sound than you would get adjusting the > filter. Same deal, again the timbre is different between, say, a C2 piano sample shifted to C3, than a C3 piano sample. As to the filter, you COULD construct a filter (in an ideal world, with a totally customisable filter set) that would mimic the same timbre. Whether the filter on the VFX is up to such a task, I'm not sure, and working out the filter characteristics would take hours of trial and error... [snip]
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Re: Pitch bend trick for more analog or more digital sounds
2000-12-13 by Suzanne Archibald
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