Fw: Pitch bend trick for more analog or more digital sounds
2000-12-13 by Nathan I Smutz
HI all, This is a cross post. I sent this to the other VFX list. There is a patch attached to this. I mention a variation to this patch at the bottom of this message. It looks like I may have already made the changes that I suggested down there. Make a joyful noise, Nathan On another list, (probably SYNTH_L) a fellow mentioned that when he forced an octave pitch bend (downward) on a sawtooth wave, his VFX was mistaken for an xpander. I'm sorry I don't have the name. A hard drive failure wiped out a lot of saved email. I'm interested to hear your pitch ben tricks. Modulating pitch with the pitch bender or another source (mod wheel in my case) does not have the same effect as just transposing the pitch down on the "Pitch" page. Well I got to exprimenting. I set the mod wheel to modulate pitch on the "Pitch Mod" page. As you get into the higher numbers for "MODAMT" (modulation amount),each increment broadens the range of the mod wheel by somthing like a semitone. The smaller numbers (1,2,3, etc.) seem to be closer together, i.e. to bend an octave with the wheel the setting is +/-62 after that each octave is 12 numbers away. You will have to go to the "Pitch" page (not "Pitch Mod") and fine tune to standard pitch. Also, once you've bent the pitch down you might want to transpose the patch up to the octave you started with. Bending an octave down makes the sound less bright but it sounds different than lowering the filter cutoff. The sawtooth wave I was working with got less buzzy. Buzzyness could be heard on the unbent patch when the filter was turned way down. What happens whe you bend up an octave? The sound gets brighter. I suspect this is again a different sound than you would get adjusting the filter. Definitly when you start to get distortion. The distortion doesn't seem like a bad thing necessarily. When you bend the pitch up a few octaves and then transpose down to mormal pitch you get distortion like you usualy get on higher pitches using a bright sound. To bend down an octave: Go to the "Pitch Mod" page. Set MODSRC to =WHEEL Set MODAMT to = -62 Go to the "Pitch" page Set FINE to = -9 You can transpose the sound back to its original pitch on this page. It wont sound the same. To go UP two octaves: Go to the "Pitch Mod" page. Set MODSRC to =WHEEL Set MODAMT to = +74 Go to the "Pitch" page. Set FINE to = +18 Transpose down to the octave you want. Don't forget to push your Modulation wheel all the way forward. To go more than one octave up or down, just increase/decrease the MODAMT parameter by twelve. Then, fine tune the patch by transposing it to the same octave as another patch that is in tune. Now you can adjust the FINE parameter on the "Pitch" page until the beating and wa-wa effect go away. Needless to say that you want to turn of any LFO modulation in both patches when you are tuning. I've attached a patch that uses this trick. It won't sound right unless you push the Modulation Wheel all the way forward. I look forward to hearing what others do with this trick. Make a joyful noise, Nathan P.S. Dont forget to push th Mod Wheel all the way forward. And try all four patch select settings.(OO, *O, O*, **) P.P.S. One more variation I couldn't squeeze in is this: You'll want to push the patch select button (It's in the "Performance"section on my plain VFX) an set this patch to HOLD. Go to the "Select Voice" page. Now press both patch select buttons (above the pitch bender) hold them and play a note on the kwyboard. Now remove the parentheses from the vioces in the upper right corner of the display and the center of the lower line of the display. I hope this was fun.