I've just finished purchasing some of the material for our first non-improvised lamp. I plan to use Osram's bactericidal fluo lamp Puritec 15W: http://www.osram.com/appsinfo/pdc/pdf.do?cid=GPS01_1028570&mpid=ZMP_1008467&vid=EU_ALL_eCat&lid=EN I plan to use 6 of them in front of simple reflector, made of 1-2mm aluminuim sheet, covered with adhesive mirror foil ( as used in aquariums etc). Metal sheet will have edges ( like last 10 cm or so on each side) bent at an angle 45° and I plan to kill non-vertical rays with black cardboard mesh in front of reflector. Flo lamps are EUR9/pc, electronic ballasts are EUR15 or so. I planned to repurpose PC's PSU for that and ouple other things, but colleague has already brought a couple of them with lamps, so I might just buy a couple more and use them instead... Dne 06. 07. 2013 14:35, pis(e arvidj01: > > --- In Homebrew_PCBs@yahoogroups.com > <mailto:Homebrew_PCBs%40yahoogroups.com>, James <bitsyboffin@...> wrote: > > > > On 06/07/13 15:05, arvidj01 wrote: > > > > > > > > > Any thoughts based on your experiences would be appreciated, > including > > > "Your are over thinking this! Just build the d..n box.". > > > > > > > For hobby purposes, this. > > > > If you use LEDs, just do a quick check that your led spacing and > > distance to your artwork from the leds does not introduce dead spots, > > that is, make sure the viewing angles of adjacent LEDs overlap at or > > just before the artwork. > > > > Dead spots will make the box useless for everything, while poor/no > > collimation won't have an effect unless you're really pushing the > > boundaries of hobby exposure in my opinion. > > The UV LED's on eBay seem to come in two flavors: > > narrow angle, about 20 to 25 degrees > > wide angle, about 150 to 160 degrees > > It would seem like the wide angle version would mitigate the dead spot > issue at the expense of needing more LED's to make up for the lack of > focus ... no pun intended ... of the energy by the wide angle. > > My thought is that a large number of wide angle LED's would provide a > very even ... but also extremely non-collimated ... UV source. > > [Non-text portions of this message have been removed]
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Re: [Homebrew_PCBs] Re: For a DIY exposure box ... is collimated light an issue?
2013-07-06 by brane2
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