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Message

Re: the bus stops here

2006-01-24 by Teeroy

--- In Logic_Cafe@yahoogroups.com, "taylormorgantaylor" <taylormorgantaylor@y...> 
wrote:
>
>   Hi.Also. Not sure about this but signal via a bus object can enter an aux as pre or post 
> fader.Just a thought. Or is there a way of doing that by simply using an aux? If so I'd be 
> happy to hear it. Now I'm starting to get a bit more excited about the whole thing. Cool. 
So 
> how would I have that flexability? By using only aux objects? T
>

After reading my last post, and going back through and re-reading my previous posts, you 
will hopefully better understand what I have been saying.

Step One: delete ALL Bus Objects from the Environement. Confirm they are really gone by 
looking at Audio Configuration window.

Step Two: create a few Aux Objects and number them accordingly. Assign the Input of 
"Aux Object One" to "Bus Channel 1", "Aux Object Two" to "Bus Channel 2", and so on.

Step Three:  using a channel's Send button, send audio to whatever Bus Channel you want.

Step Four: Notice that the Aux Object is recieving the audio just fine. Just as a Bus Object 
would have done.

Advantages? There are several but I will list only two. You can now have a group of vocal 
tracks hitting Aux Object One. You can have a group of drum tracks hitting Aux Object 
Two. And BOTH of those groups can be hitting a single reverb plugin you have on Aux 
Object Three. You can NOT do that with Bus Objects because they don't have a send so 
therefore they can't be used for parallel fx routing. In other words, You can now send a 
sub mix into a sub mix--on an on--as far as you want to go with it.

Another advantage is that you can now have two different Aux Objects recieving the same 
signal. While the advantage here is not as obvious, one thing that comes to my mind is 
sending the same signal to two different external fx units, independently.

Does this make better sense to you now?

Troy

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