On Mon, 24 Jan 2005, Michael Levine wrote: > When at NAMM I stopped in at Melodyne/Access.\ufffd I saw the rep demo-ing a > global quantization and tuning feature with a big, beautiful, > easy-to-use, middle-aged-eye-friendly dialogue box that I'd never seen Someone explain this to me. I'm a computer guy, and a musician. So naturally I'm nearsighted...well, that probably doesn't follow, but c'mon, most pros in both computing and music need some sort of eyewear. WHY must every maker of software make the fonts teeny and hard to read, or at the very least not at all scalable? I opened Sculpture for the first time and couldn't read half the controls...light grey on a metallic grey background running at high-res is not friendly to my poor optics and ended up giving me a headache. Yes, I know space is at a premium, but please, they can do better than that. It's unecessary graphic design in the name of looking cooooooool. I'm not even *that* nearsighted, just enough to be unable to drive legally without corrective lenses. And yet, I can barely read some of these interfaces. What gives? I write software for banks and insurance companies and their ilk and if I ever put out a product that wasn't readable by all their customers, they'd fire me on the spot. You'd think Apple, with their long history of ergonomics (Tog is a hero of mine) would've gotten that straight, but instead they systematically darkening and font-reducing all their apps. Meanwhile, I'm going blind. _______________________________________________________ Eric Oehler / wonko@... / www.nulldevice.com Synthetic music for synthetic people.
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Re: [Logic_Cafe] Re: The Good, The Bad, And...
2005-01-25 by wonko@nulldevice.com
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