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Re: [Logic_Cafe] Re: The Good, The Bad, And...

2005-01-25 by wonko@nulldevice.com

On Mon, 24 Jan 2005, Michael Levine wrote:

> When at NAMM I stopped in at Melodyne/Access.\ufffd I saw the rep demo-ing a
> global quantization and tuning feature with a big, beautiful,
> easy-to-use, middle-aged-eye-friendly dialogue box that I'd never seen

Someone explain this to me.  I'm a computer guy, and a musician.  So
naturally I'm nearsighted...well, that probably doesn't follow, but c'mon,
most pros in both computing and music need some sort of eyewear.

WHY must every maker of software make the fonts teeny and hard to read, or 
at the very least not at all scalable?  I opened Sculpture for the first 
time and couldn't read half the controls...light grey on a metallic grey 
background running at high-res is not friendly to my poor optics and ended 
up giving me a headache.  Yes, I know space is at a premium, but please, 
they can do better than that.  It's unecessary graphic design in the name 
of looking cooooooool.  I'm not even *that* nearsighted, just enough to be 
unable to drive legally without corrective lenses.  And yet, I can barely 
read some of these interfaces.  What gives?

I write software for banks and insurance companies and their ilk and if I 
ever put out a product that wasn't readable by all their customers, they'd 
fire me on the spot.

You'd think Apple, with their long history of ergonomics (Tog is a hero of 
mine) would've gotten that straight, but instead they systematically 
darkening and font-reducing all their apps.

Meanwhile, I'm going blind.

_______________________________________________________
Eric Oehler / wonko@... / www.nulldevice.com
Synthetic music for synthetic people.

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