> 3. Instead of Normalizing, I like to use the increase volume > window in the wave editor > to find the highest peaks, I will then lower these peaks by > 1-2 or 3 db until I get a more uniform output for the file, > It's easy then to raise the overall volume by 1-2 or 3 db. > Useful if you want to keep the fader around 0 db. Interesting. How about normalizing and then reducing the volume by 3db? Normalizing is non-destructive (as far as I know). In addition, an increase of a multiple of 3db is also non-destructive as long as you are increasing volume. That's because a 3db increase is exactly twice the power as 0 db so you are multiplying by a whole integer rather than by a fraction. Decreasing by a multiple of 3db will only affect what you normally could not hear anyway and is still an integer math operation. > 4. Offline bouncing is great for productivity when with > clients who need a quick mix and now with the ability to > bounce and burn, it cuts at least a half hour out of the process. Yes. I agree. But I've run into a bug where I get 30 seconds of silence at the beginning of my bounced file and 30 seconds of the tail of the bounce is clipped. Anyone else had this problem and know of a workaround? > 6. Logic has always had great depth when editing files, > whether you need to fade, cross fade or simply find the exact > millisecond you need to cut.... the arrange zoom feature will > get you there. I love Logics editing abilities in general. That's really why I'm using Logic instead of Cubase. Kamm
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RE: [Logic_Cafe] RE: Things I like about Logic
2005-02-17 by Kamm Schreiner
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