How do you make Apple midi drum loops sound more human?
2010-03-15 by stratjackson
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2010-03-15 by stratjackson
OK, using the midi drum loops will have to do for now. So... does anyone have any tips for using the quantizing and groove quantizing to make the midi drum loops sound more "human?" Thanks for your patience with my elementary-level questions!
2010-03-15 by Andy Brook
On 15 Mar 2010, at 20:59, stratjackson wrote: > OK, using the midi drum loops will have to do for now. So... does > anyone have any tips for using the quantizing and groove quantizing > to make the midi drum loops sound more "human?" > Thanks for your patience with my elementary-level questions! > Have you tried the 'Humanizing' function? It should do exactly what you want, short of making it sound like a real drummer. And don't worry about how elementary your questions are. I'm only a few chapters ahead of you! Andy
2010-03-15 by Steve Currington
One trick is to harmoinze the tracks and then once done add just a couple of simple real instruments that you record yourself over it.. They can be simple instruments like a triangle or tambourine or shaker or something but adding a real human sound to the midi based ones really brings the music to life. Almost anyone can ring a triangle on a beat or shake a tambourine or better still simply hit a cymbal on a basic pattern. You just have to use the original midi track as your "click" track ti play along with Steve On 16/03/2010, at 9:59 AM, stratjackson wrote: > OK, using the midi drum loops will have to do for now. So... does anyone have any tips for using the quantizing and groove quantizing to make the midi drum loops sound more "human?" > Thanks for your patience with my elementary-level questions! > > [Non-text portions of this message have been removed]
2010-03-16 by GAmoore@aol.com
There are many tricks - but all of them seem to be a bit of a hassle. As Steve said you can layer real percussion over the sequences. One thing that really sounds fake fast is cymbols. But a real cymbol is an easy investment. You can also add humanize/randomness. You can make a bunch of copies of the sequence and go in and tweak them individually. In some programs like NI Battery, I think you can map the velocity of the midi note to a little bit of pitch bend to make each hit sound a little different. You can apply groove quantizations. It seemed like years ago they used to sell the "DNA" grooves. I have not heard about that in years though. I got some samples from a version of Logic (maybe 2.5). You can automate levels. You can add extra hits or take away hits. In the end its almost impossible to get really realistic drums for a whole song though.
-----Original Message----- From: Steve Currington <steve@...> To: Logic_Cafe@yahoogroups.com Sent: Mon, Mar 15, 2010 3:39 pm Subject: Re: [Logic_Cafe] How do you make Apple midi drum loops sound more human? One trick is to harmoinze the tracks and then once done add just a couple of simple real instruments that you record yourself over it.. They can be simple instruments like a triangle or tambourine or shaker or something but adding a real human sound to the midi based ones really brings the music to life. Almost anyone can ring a triangle on a beat or shake a tambourine or better still simply hit a cymbal on a basic pattern. You just have to use the original midi track as your "click" track ti play along with Steve On 16/03/2010, at 9:59 AM, stratjackson wrote: > OK, using the midi drum loops will have to do for now. So... does anyone have any tips for using the quantizing and groove quantizing to make the midi drum loops sound more "human?" > Thanks for your patience with my elementary-level questions! > > [Non-text portions of this message have been removed] ------------------------------------ Yahoo! Groups Links
2010-03-16 by Steve Currington
Just an additional thought You can also put two copies of teh track and off set one by just a small millisecond from the other. This sort of gives it an affect that adds a strange but effective variation feeling. But you have to use your ears to place it and adjust it till it feels like you want. The way it works is by creating frequency cancellation on some places and strengthening on others etc similar to polarity issues with say using two mics on on a single object that normally you don't and have to resolve. Buy moving/offsetting just a very small amount often doesn't hurt the sound and makes it sound more real. The issue is you have to try it and see as sometimes it simply won't work but often does. Steve On 16/03/2010, at 1:28 PM, GAmoore@... wrote: > There are many tricks - but all of them seem to be a bit of a hassle. > > As Steve said you can layer real percussion over the sequences. One > thing that really sounds fake fast is cymbols. But a real cymbol is an > easy investment. > > You can also add humanize/randomness. > > You can make a bunch of copies of the sequence and go in and tweak them > individually. > > In some programs like NI Battery, I think you can map the velocity of > the midi note to a little bit of pitch bend to make each hit sound a > little different. > > You can apply groove quantizations. It seemed like years ago they used > to sell the "DNA" grooves. I have not heard about that in years though. > I got some samples from a version of Logic (maybe 2.5). > > You can automate levels. > > You can add extra hits or take away hits. > > In the end its almost impossible to get really realistic drums for a > whole song though. > > -----Original Message----- > From: Steve Currington <steve@...> > To: Logic_Cafe@yahoogroups.com > Sent: Mon, Mar 15, 2010 3:39 pm > Subject: Re: [Logic_Cafe] How do you make Apple midi drum loops sound > more human? > > One trick is to harmoinze the tracks and then once done add just a > couple of simple real instruments that you record yourself over it.. > They can be simple instruments like a triangle or tambourine or shaker > or something but adding a real human sound to the midi based ones > really brings the music to life. > Almost anyone can ring a triangle on a beat or shake a tambourine or > better still simply hit a cymbal on a basic pattern. You just have to > use the original midi track as your "click" track ti play along with > > Steve > > On 16/03/2010, at 9:59 AM, stratjackson wrote: > > > OK, using the midi drum loops will have to do for now. So... does > anyone have any tips for using the quantizing and groove quantizing to > make the midi drum loops sound more "human?" > > Thanks for your patience with my elementary-level questions! > > > > > > [Non-text portions of this message have been removed] > > ------------------------------------ > > Yahoo! Groups Links > > [Non-text portions of this message have been removed]