Core Audio Latency (was The Good and the Bad
2005-01-25 by GAmoore@aol.com
Thanks for the thorough explanation Dennis. But...I don't think I would ever try to monitor off a round trip - preferring a line off of the input direct to the headphones before hitting the computer at all - a cheap and easy way to get zero latency. As for trying to double track a second guitar part to the pre-recorded first part, I am not sure to what extent delay compensation will compensate for both A/D and D/A... but I don't worry. I just cut the start off most audio files anyway to get them in line. More generally, the situation you're talking about has been the apple story all along. The windows world has always been a more free-wheeling wild west - whereas Apple has maintained stronger control over developers in many ways, including the user interface. (In fact, thats why its so strange that Logic 7 doesn't seem to use the same buttons and has the gray backgrounds which is not common.) Maybe those extra buffers make the system more stable (in theory ... because I have driver problems all the time with m-audio). The one part of that scenario that doesn't fit, is that Apple makes computer "for the rest of us" but they also push their high end systems as alternatives to graphics workstations and (I imagine) Protool rigs. Who is going to spend $3k on a CPU, $3k on a monitor, and $1k+ on ram, hard drives, audio boards, etc.... $7k system without the software...thats not aunt marie's email system.