In the next day or so I'm going to be posting a photo of the prototype Milton engine. Warnng you ahead of time, there's not a lot to look at - and this is a very good thing. Currently we have all counting functions operational (start/stop, hold, reset, obedient clock, manual advance) and are now attacking VC direction, VC gate and skip step - and there's only about 15 parts required to do all of this! Compare that to the Milton 1 at over 150 parts for less functionality and you'll understand my excitement. More jam for less money - that doens't happen all too often. The addition of VC direction and VC gate will add a whopping (not) four parts to the melange, three of them caps (!) as we've opted for the powerful MAX1111 octal 8 bit serial A to D for the direction and gate processing - a single A to D chip which multiplexes eight discrete analog inputs and only spends one of the processor's I/O's. This is the beauty of working with processors - additional features which would previously require much hardware become instead a few lines of code. Everything from Midi control to switch debouncing can be done with S/W. And until we're at the point that onboard RAM usage becomes critical, adding this code isabsolutely free to the end user. The entire Miiton routine however should take less than 1K of RAM - so we don't see any problems whatsoever. This is going to be one heck of a joybox when it's done. - P
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Milton thangs...
2006-03-06 by (i think you can figure that out)
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