Here's a version of the null-transform that does seem to work for Piezography, (which is concerned only with maintaining the 2.2 gamma, and not any colors) courtesy of Jon Cone: (I had tried converting to sRGB this weekend, but whatever I chose for a printer profile was not accepted. I did not try Wide Gamut, and that's what worked.) So: 1) work in Gray Gamma 2.2; 2) convert image to sRGB; 3) choose "Photoshop manages colors" 4) choose "Wide Gamut RGB" as the printer profile all else as usual. I ran a couple of prints this morning testing this, and eye-balling the output (compared to known good test prints done thru CS5) it looks correct, and as expected.
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Re: SOLUTION (was) Photoshop CS6 vs gray gamma 2.2 icc & Piezography
2012-04-16 by tvalleau