--- In QuadtoneRIP@yahoogroups.com, Ernst Dinkla <E.Dinkla@c...> wrote: > Roy Harrington wrote: > > > Speed of algorithms is very important. The shear amount of data that has > > to get processed is quite astounding: consider an R800 printing an 8x10 > > at 2880x1440 dpi. That's 8x10 x 2880x1440 locations on the page. > > That's 330 million locations, x 8 inks, 16bit = 2byte internals. > > Total of 5 gigabytes processed for an 8x10! > > What about the guy doing a banner on his 9600 -- 40 in x 25 feet? > > According to Robert Krawitz the next version of Gimp-print aka > Gutenberg can handle 32 channels with 16 bit input. So it > isn't getting less complex. Will there be anyting gained for > B&W printing if you ever base QTR on the newer versions of > Gimp-print ? The issue is getting the 16 bits through all the upper levels. I've been using a 16 bit interface with gimp-print code all along. > > On EvenTone and Ordered dithering there was something written > that's interesting, EvenTone usually unloads the droplets > often in one pass even when more passes are used: Sounds very strange to do it in one pass. One pass of a head puts down drops in a very regular pattern -- a 2200 puts down an exact 360x180 set of drops in a pass. Roy > > Quote: > > Robert L Krawitz wrote: > > >Graeme Gill wrote: > > Good point. So to use this type of screening in the > real world, it > > would be desirable to have the different color planes > screens > > de-correlated once the dot density grow high enough, > thereby > > getting the benefits in the highlights where it > counts, without > > triggering banding and pattern issues. > > > >Why would this *trigger* banding issues? At worst it > wouldn't help > >solve them, but I don't see how it would actually trigger any > >problems. > > Because if you have two screens that are correlated, they > need to > be printed in exact alignment (to sub pixel precision) to > avoid > moiri type effects between them (assuming the pixel > density isn't > sparse). Banding effectively displaces pixels (generally > sub pixel > sized displacements) in a pseudo random "banding" fashion, > so moiri > effects amplify the banding displacements. If the screens are > completely uncorrellated, then banding displacements will > have much > less visible effect. > > Good point. > > One other thing that I've had good experiences with (mostly for a > different reason) is to use a very good screen (Raph Levien's > EvenTone > Screening) with some perturbation. In this case, the purpose > of the > perturbation is to break up screening artifacts that create > patterning, but this slight decorrelation may also favorably > affect > banding. The EvenTone Screen algorithm suffers from banding > more than > the Ordered (farthest neighbor matrix) dither algorithm that's our > mainstay, and watching the printer actually print suggests > that this > would be the case. It's very common for something printed with > EvenTone to print the vast majority of its drops in one pass, > even if > 4 or 8 passes are being used. Ordered dithering doesn't > suffer from > this, and is faster. The problem with ordered dithering, of > course, > is the noise that's visible in the midtones. > > Using the dither matrix to perturb EvenTone screening > partially breaks > this up and reduces the banding a bit. > > -- Robert Krawitz > > End of Quote > > -- > Ernst Dinkla > > > www.pigment-print.com > ( unvollendet )
Message
Re: Dithering method->confusing
2005-09-28 by Roy Harrington
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