--- In QuadtoneRIP@yahoogroups.com, "Tyler Boley" <tyler@t...> wrote: > --- In QuadtoneRIP@yahoogroups.com, "ccolbertbw" <ccolbert@u...> wrote: > ... > > For some reason the PKN on Luster paper builds up density in a very > > nonlinear manner. The density curve is very steep, then flattens > > out. But you don't want to ignore that top part of the curve by setting > > an early ink limit because it means the difference between a dmax of > > 2.0 vs 2.3. > > Costa, I haven't had time to finish my testing, but I have learned a > few things so far. You are right about the aparent lack of sense using > ink limits to initially bring things in line, therefore losing dmax. > But, it's the way QTR seems to work best, and Roy designed in K boost, > which allows you to bring all the way back to native unlimited output > in that ink (if needed), so you can "unlimit" there. For straight > quads, there is way too much ink going down to get effective > partitioning unlimited. > > Until I learn otherwise, it seems the best route is to bring things > well into line with limits, gamma, highlight, and shadow controls, > then bring dmax in with K boost (and maybe a bit of overlap), and > linearize. > > Tyler Tyler, As the controls exist now, I agree completely with your assessment. My comments were mainly looking forward towards ways of making the last bit of fine tuning less fiddly. The boost does offer a pretty good fix for the dmax. It is easy to get a 99-100% black with good dmax. For me, it is more difficult to get a smooth well-linearized transition from 95 or so up to that final dmax. I have made many curves that looked great except for weirdness in the deep shadows that result in black blobs where the density abruptly jumps to the final dmax. I haven't found this jump easy to fix with either the shadow controls or the final linearization. I absolutely love QTR. It works in a logical, coherent, direct manner. There are few surprises, because you can predict what it will do. It also ends up with a table (the profiles) that you can print out yourself and see what is happening. Having all the source code, you can see what is going on. Its simple and direct. I just find it a bit frustrating that the last little bit of fine tuning is fiddly and would like to figure out a way to make it less so. best, Costa
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Re: linearization questions
2005-05-07 by ccolbertbw
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