Roy Harrington wrote: > Hi Joost and Jamie, > > I'm not sure what all the questions are. Msg 3309 looks more like a > request > for a color RIP. But I have been thinking about more curves and more > ways > to blend them. This seems like a very reasonable idea. It's mostly a > complication > in the user interface -- fitting it all in. > > I took a brief look at your UT3D curves. In general they look > reasonable but how > they perform for what you want is the main factor. I wasn't sure if > you had customized > the inks at all -- especially the Y toner. > > Roy Could someone explain to me then how extra curves and extra blending isn't touching color mixing ? I can understand it for split toning but there one hue is replaced by another one along the tonal scale. Joost indicates it more or less in his first message: "Since I can only interpolate between two curves I can only create tones at the boundary of the color space". Either the new blendings do not cooperate with one another (adding just another straight line) or they together describe a slice of the color space in a crude way (an area) or you go the whole 3D way and use a color engine. Met vriendelijke groeten,Ernst | Dinkla Grafische Techniek | | www.pigment-print.com | | ( unvollendet ) |
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Re: [QuadtoneRIP] Re: QTR feature request - using 3 curves
2006-12-01 by Ernst Dinkla
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