Thanks Roy. I didn't know what the syntax was for the curves functions. I have K7 inks loaded in my 2400 so I'll give this approach a try. Carl On Jan 16, 2007, at 7:07 PM, Roy Harrington wrote: > Hi Carl, > > It's easy to do on the Mac, too. Just use: > CURVE_K=k7_black.acv > CURVE_LM=k7_ltmagenta.acv > etc... > > Howard's idea is an interesting possibility. You could design the > basic curve > shapes this way and then linearize the result. The potential > difficulty would be > that you get some flat spots or extra wiggles in the density curve. > Just because > the look smooth doesn't mean the sum on the curves with different inks > would > also look that smooth. The linearize can fix only so much. In the > specific example > it probably would work well since they are designed from existing > "good" profiles. > > Since the K7 inks are so close in density you can have the very large > overlaps > -- ie. 5 inks instead of just 3. There is also some benefit in the > 2880dpi because its > only one dotsize. At 1440 there will be 2 or 3 dotsizes used which > results in more > transitions. > > For anyone wanting to customize their own K7 ink profiles a very nice > approach is > to take advantage of the piezo k7 profiles and then build ICC profiles > on top of > them. This way you get full color management from screen to print > with > softproofing > as well. > > Roy > > On Tuesday, January 16, 2007, at 03:14 PM, Carl Schofield wrote: > >> I assume this is only for the PC version or is there a way to use >> the .acv curves with the Mac version of QTR? >> >> Carl >> >> On Jan 16, 2007, at 5:44 PM, Howard Shaw wrote: >> >>> Joost >>> >>> If you have a look at the Cone-made k7 curves (the 2880dpi ones) >>> they >>> are differently constructed to the type of curves that qtr makes. >>> >>> I've made a web page showing the difference and also how the Load >>> curves >>> facility in qtr can be used to emulate the type of curves >>> produced by >>> Cone's proprietary method. >>> >>> http://www.howardshaw.org/docs/k7-qtr/k7curves.htm >>> >>> The main difference is that the normal qtr curve creation method >>> using >>> density boundaries usually only allows 3 inks to overlap at a time >>> whereas the Cone curves have upto 5 overlapping inks. On the basis >>> that >>> the more jets firing the better this should lead to a smoother >>> print. >>> >>> Note that I do not have the K7 inks so this is a technical exercise >>> only. >>> >>> Howard >>> >>> Joost Horsten wrote: >>>> --- In QuadtoneRIP@yahoogroups.com, "Scott Schroeder" >>>> <schrochem@...> >>>> wrote: >>>> >>>>> I didn't mean you couldn't make curves. I was just saying you >>>>> can't >>>>> make curves that have the nice transitions and crossovers that are >>>> in >>>>> the supplied curves. >>>>> This message will explain it better: >>>>> http://tech.groups.yahoo.com/group/QuadtoneRIP/message/1165 >>>> >>>> Thanks Scott, that explains your remarks indeed. But for my >>>> information: does it make in practice REALLY any difference whether >>>> you use these original PiezoBW curves in stead of making your own >>>> curves with QTR? Since I'm printing on 2880 dpi with QTR/2100/UT3D >>>> I've a hard time to find any grain in my prints. So, imho on that >>>> aspect I expect there is little left to improve by going to 7 inks. >>>> But even if so, do the details of the curve then still make a >>>> difference on top of that? Or does the claimed smoothness of the >>>> NK7 >>>> inks ONLY appear with the custom PiezoBW curves? >>>> >>>> Joost >>>>
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Re: [QuadtoneRIP] Re: Help Changing Ink Limits for Profile
2007-01-17 by Carl Schofield
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