Scott, I did something similar for the 2400 with K7 inks. Very easy to make profiles for new papers using the generic curve descriptor file I made. Just measure new K ink limit and re-linearize. No need to partition the inks. I have the ink descriptor file (txt file for Mac) if anyone wants to try it. Carl --- In QuadtoneRIP@yahoogroups.com, "Scott Schroeder" <schrochem@...> wrote: > > Howard's approach intriqued me so I gave it a shot from another way. I used > the 'load curve' option but pasted in 50 points for each ink. I did this for > the 2200 K7-2880-Hanphotorag profile. I uploaded the qidf to the files > section under curves/2100-2200 and it's called k7-test.qidf. I hope that is > alright with Jon and/or Roy. If not feel free to take it down. > By visually comparing the curves they look the same. I would be interested > in your remark about 'flat spots' Roy and see if this would apply to this > qidf? The cone curves use up to 255 points but the qtr interface only > allows for 50 so I chose an equal distribution throughout to maintain > integrity. The K only has 46 points so it should be a direct match, but an > ink like Magenta had 254 so it has only 1/5th the points. But I would think > 50 points would still be enough to prevent any flat spots. > > Scott > > > On 1/16/07, Roy Harrington <roy@...> wrote: > > > > Hi Carl, > > > > It's easy to do on the Mac, too. Just use: > > CURVE_K=k7_black.acv > > CURVE_LM=k7_ltmagenta.acv > > etc... > > > > Howard's idea is an interesting possibility. You could design the > > basic curve > > shapes this way and then linearize the result. The potential > > difficulty would be > > that you get some flat spots or extra wiggles in the density curve. > > Just because > > the look smooth doesn't mean the sum on the curves with different inks > > would > > also look that smooth. The linearize can fix only so much. In the > > specific example > > it probably would work well since they are designed from existing > > "good" profiles. > > > > Since the K7 inks are so close in density you can have the very large > > overlaps > > -- ie. 5 inks instead of just 3. There is also some benefit in the > > 2880dpi because its > > only one dotsize. At 1440 there will be 2 or 3 dotsizes used which > > results in more > > transitions. > > > > For anyone wanting to customize their own K7 ink profiles a very nice > > approach is > > to take advantage of the piezo k7 profiles and then build ICC profiles > > on top of > > them. This way you get full color management from screen to print with > > softproofing > > as well. > > > > Roy > > > > > > On Tuesday, January 16, 2007, at 03:14 PM, Carl Schofield wrote: > > > > > I assume this is only for the PC version or is there a way to use > > > the .acv curves with the Mac version of QTR? > > > > > > Carl > > > > > > On Jan 16, 2007, at 5:44 PM, Howard Shaw wrote: > > > > > >> Joost > > >> > > >> If you have a look at the Cone-made k7 curves (the 2880dpi ones) they > > >> are differently constructed to the type of curves that qtr makes. > > >> > > >> I've made a web page showing the difference and also how the Load > > >> curves > > >> facility in qtr can be used to emulate the type of curves produced by > > >> Cone's proprietary method. > > >> > > >> http://www.howardshaw.org/docs/k7-qtr/k7curves.htm > > >> > > >> The main difference is that the normal qtr curve creation method using > > >> density boundaries usually only allows 3 inks to overlap at a time > > >> whereas the Cone curves have upto 5 overlapping inks. On the basis > > >> that > > >> the more jets firing the better this should lead to a smoother print. > > >> > > >> Note that I do not have the K7 inks so this is a technical exercise > > >> only. > > >> > > >> Howard > > >> > > >> Joost Horsten wrote: > > >>> --- In QuadtoneRIP@yahoogroups.com <QuadtoneRIP%40yahoogroups.com>, > > "Scott Schroeder" <schrochem@> > > >>> wrote: > > >>> > > >>>> I didn't mean you couldn't make curves. I was just saying you can't > > >>>> make curves that have the nice transitions and crossovers that are > > >>> in > > >>>> the supplied curves. > > >>>> This message will explain it better: > > >>>> http://tech.groups.yahoo.com/group/QuadtoneRIP/message/1165 > > >>> > > >>> Thanks Scott, that explains your remarks indeed. But for my > > >>> information: does it make in practice REALLY any difference whether > > >>> you use these original PiezoBW curves in stead of making your own > > >>> curves with QTR? Since I'm printing on 2880 dpi with QTR/2100/UT3D > > >>> I've a hard time to find any grain in my prints. So, imho on that > > >>> aspect I expect there is little left to improve by going to 7 inks. > > >>> But even if so, do the details of the curve then still make a > > >>> difference on top of that? Or does the claimed smoothness of the NK7 > > >>> inks ONLY appear with the custom PiezoBW curves? > > >>> > > >>> Joost > > >>> > > > > > > > > - > > Roy Harrington > > roy@... <roy%40harrington.com> > > Black & White Photo Gallery > > http://www.harrington.com > > > > > > > > > [Non-text portions of this message have been removed] >
Message
Re: Help Changing Ink Limits for Profile
2007-01-25 by Carl Schofield
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