Joost: In general I also use your WF1. But I edit with Pictrue Windows Pro using the softproofing QTR RGB icc profiles I generated from linearized QTRgui printouts of the QTR 21step wedges and a similiar rendering intent as you. 1) In my case editing starts with 16-bit RGB images (usually in AdobeRGB) that I first convert to 16-bit BW using the Picture Windows equivalent of a channel mixer. Conversion removes any profile tags. [Note the softproofing monitor image of the RGB image is BW.] 2) Set B/W points and use curves (combinations of RGB, HSL, and HSV) to get the 16-bit on screen image I want. 3) Resize for printing. 4) Sharpen as needed. 5) Use Neat Image to remove grain as needed. 6) Save the image as a 8-bit tiff image. 7) Print through QTRgui using the .Quad profile used to create the softproofing icc profile. Unlike your Step 4, I don't tag or convert my images to any profiles during my workflow--QTRgui seems to work just fine. Jeff --- In QuadtoneRIP@yahoogroups.com, "Joost Horsten" <j.h.j.h@...> wrote: > > > Hi all, > > In view of the confusion we had lately on this forum on the different > QTR workflows, I decided to do a small experiment, comparing two > workflows. > > Workflow 1 > 1) editing the image. I used both AdobeRGB and Gray Lab as workspaces, > without differences, and (at least to my understanding) the editing > workspace is of NO relevance here. Any workspace will do > > 2) softproofing the image with the gray-matte-paper icc profile > (setting: "preserve numbers"=OFF, "rendering intent"="relative > colorimatric", "blank point compensation"=ON, "simulate black ink"=ON) > > 3) flatten, convert to 8-bit grayscale > > 4) convert profile to "gray-lab" and save as tif > > 5) print the image with QTRGUI > > Workflow 2 > 1) editing: same as workflow 1 > > 2) NO softproofing > > 3) flatten, convert to 8-bit grayscale, smae as workflow 1 > > 4) convert profile to "gray-matte-paper" and save as tif > > 5) print the image with QTRGUI, same as workflow 1 > > > The hypothesis for this experiment was that these workflows, although > different, are actually equivalent. > > It's hard to get the hard physical, quantitative evidence from the > results. It would involve direct comparison of screen luminances with > print luminances and I do have a spectrometer but I have currently no > idea how to directly compare emissive and reflective values. > > Nevertheless a qualitative comparison DOES support the hypothesis. In WF > 1, the softproofing lightens the image, with respect to the original > image. So if ones edits with Softproofing "on", the actual image is a > bit darker. In WF2, the conversion of the image the gray-matte- paper, > darkens the image. This is NOT visible on the screen, since photoshop > compensates for this, but it can be checked with the eye-dropper: the > LAB values drop (or the K-values increase which is the same) after > conversion. > > So in BOTH cases a darker image is sent to the printer than the one > displayed on the screen. My explanation is as follows: the dynamic > range/contrast of paper is lower than that of a screen. Paper can > typically display L-values between 15 and 95. So, especially in the > blacks there is quite some descrepancy between paper black and image > black. Both WF1 and WF2 are ways to compensate for this. WF1 uses the > gray-matte-profile to compensate the screen-paper difference on the > screen, while WF2 compensates it in the printer. > > WF2 is the workflow as advocated by Roy, WF1 is the one I (and some > others) use. But now my (preliminary, since based on incomplete > evidence) conclusion is that they lead to the same result. I personally > always could live better with the theoretical foundation of WF1, but > now I think I understand that it's just a matter of taste. > > Open for any comment and critique. For the ones more knowledgeable than > I: please check if I used the right settings for softproofing. > > Joost > > > > > > > > > > [Non-text portions of this message have been removed] >
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Re: softproofing vs. converting: an experiment
2007-03-12 by Jeff Randall
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