Hello David. I will try to help but if anyone has better words, please chip in. Density, as it relates to QTR, means how dark does the ink look once printed on the paper. It's the nature of the relationships between the inks and papers we use to vary with different printers,inks and papers and, to some extent, even in variations in the surrounding environment (eg: humidity,temperatures etc). It is also true that more ink does not necessarily mean darker. There often comes a point where the application of more ink to the paper actually makes it look lighter rather than darker. The use of the terms density and ink limits in QTR are referring to this effect. We all want the maximum darkness(d'max) as dark as possible so we try to limit the amount of ink used to be only just enough to give us the maximum visual blackness we can get. In practice, generally you stop somewhere just before this at a point where increasing the amount of ink laid down stops giving significant increases in density. You do Not want to go beyond that to where you reverse the ever increasing darkness curve. What I just described is in reference to the K ink but it is equally true of the lighter inks(grays). At some point they also will max out in their density and give no more. So when you make the calibration prints within QTR you are, first, trying to determine what the maximum amount of black ink you can use is(limit) and, second, once this is determined, testing for what the darkness of each of the other inks(grays) is at that same limit and specifically in relation to the black ink. Those figures are then used to derive the initial control points used for bringing the various shades in during the printing process so you get the proper distribution of tones. Linearizing is just a continuation of the above process by adjusting the curves that were derived from them such that they give equal steps across the test step tablet and replicate it properly. All said above is a simplification, though I believe accurate, of what the QTR RIP does and or can do. It has many controls and, beyond a few folks who post here, most of us don't have sufficient experience and knowledge of rips overall to be proclaiming much in the way of wisdom in the matter. That is why it sometimes takes a while to get suitable answers to questions. We don't really relish the possibility of being caught out as a case of the blind leading the blind. Most will wait to see if someone far more knowledgeable will answer first. Those people are usually very busy and have limited time to spend in doing so. In regards to this overall thread (Not your query), some of the responses or complaints are a bit like a 5 year old going into a rage because daddy won't teach him to drive the family sedan. Never mind that he's still too small to reach the pedals and can't yet read the road signs. Regards Duane --- In QuadtoneRIP@yahoogroups.com, "David" <dkfreed@...> wrote: > > I've posted this question before, but didn't really understand the > answers. So again, can someone help me understand what the ink density > and ink limit settings do? How are they different, the same? Can > someone give an example of what changing these settings do? > > I have only a layperson's understanding, so looking for help. > > Best, David. >
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Re: In Curve Creation: understanding ink limit and ink density settings
2007-08-13 by dlruckus
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