I was confused about this when I was first trying to do my own profiles, also. The reason you compare each ink to the next darker shade and then multiply to get the percentage relative to the darkest shade (K), is that with more ink shades the lightest ones fall into the last few percent of the K ink where it would be extremely hard to make comparison judgments visually or even through measuring devices. With two or three inks it's not so difficult, but when you get four, six, or seven inks, the lightest shades are so light that you can hardly see them. To try to compare them directly with the darkest ink would mean that the darkest ink would not be covering the paper. You would have ink dots with lots of white space around them to get an apparent density equivalent. That is the way "black only" printing works. You get the lightest shades by printing very sparse dark black ink dots. It makes for a grainy appearance in the lighter tones of the picture. Some people like the look, others opt for more shades of inks so that at the lighter picture tones, you are still covering the paper and this results in a much smoother tonality. The printer driver used, such as QTR, still has to figure out how much of each ink shade to use at any given picture tone. The algorithms use each ink's density relative to the darkest ink to calculate that. Each printer/paper/ink combination reacts differently so you have to develop separate curves for each combination. The process starts with you inputting the maximum amount of each shade of ink to be used and the relative density of each ink. QTR then calculates the amounts of each ink to use at each of the possible 256 picture values. Because of all the variables involved, this result is hardly ever perfect. That is why you then have to print out a step wedge, measure the results, and then feed the data back into the program where it goes through another process to linearize the output. The internals of how it does all this are unknown to me. Jon Cone of InkJetMall has his own proprietary way of creating these curves which, he says, results in even smoother transitions. I don't know how his process works either. This turn out to be a longer post than I had intended. I hope it might be of some help for folks trying to understand what is going on. I am also still in the process of trying to learn about it all. Steve On Sun, 01 Feb 2009 10:32:29 -0800, jorge caruso <rabsanito@...> wrote: > Why don\u2019t we just look at the matching > patches in K and LLK directly (like we do w/ K and LK) instead of doing > first mathematics w/ LK and LLK? Is there a difference? -- Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/
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Re: MAYBE of interest to other novices was Re: [QuadtoneRIP] Linearization Fails
2009-02-02 by Steve and Ann Taylor
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