Yahoo Groups archive

QTR-Quadtone RIP

Index last updated: 2026-04-28 23:12 UTC

Message

Re: Relative Percentage Formula

2005-08-22 by Roy Harrington

--- In QuadtoneRIP@yahoogroups.com, "Tom Husband" <thusband@s...> wrote:
> I'm struggling with the math required to come up with the percentages
> of black ink relative to light black.  On page 14 of the User Guide it
> says to find the black patch that matches the 100% light black patch.
>   Say it's 40%.  I then measure the 45% black patch and determine that
> percentage needed to produce the same density of the 100% light black
> and so on.  It says it's bit of simple math to figure the percentage
> but I can't get my simple mind around it.  What is that formula?
> 
> Thanks,
> 
> Tom

The idea is called interpolation.  In the example:
we are looking for is what would match 1.29 (the 100% light-black)
so in the black ramp we have: patch 40 is 1.22   and patch 45 is 1.33
imagine that we had intermediate patches 41, 42, 43, 44 -- which is
most likely to match the 1.29?  

mathematically what you doing is:  5 levels (i.e 45 - 40) is a difference 
of 1.33 - 1.22 = 0.11 but we only want 1.29 - 1.22 = 0.07
so  (0.07 / 0.11) * 5 = 3.2 levels i.e. 40 + 3.2 = 43.2

Or:
   wanted-diff-levels = total-diff-levels * (wanted-diff-density / total-diff-density)
         3.2   =      5    *    (   0.07  /  0.11  )

(notice that with the L values there are some negative values).

Do a simple sanity check -- obviously we want a number between 40 and 45.
the 1.29 we want is a little closer to 45 than 40.  Just guess 43.  Since you will
linearize later this is probably close enough.

Roy

Attachments

Move to quarantaine

This moves the raw source file on disk only. The archive index is not changed automatically, so you still need to run a manual refresh afterward.