Sure I'll do some tests with the bullseye. I am checking the smoothness of the linearity and I didn't see any flat spots. More on this after some testing. But also its a tough image to print. As I said I'll upload the section that tends to posterize for people to test if they want. Mike On 30 March 2010 00:36, Roy Harrington <roy@...> wrote: > > > I think Shilesh has a valid point. With the standard QTR transitions when > you use more inks the slope of the transitions are steeper since there are > more up and downs. With just 3 grays the transitions are naturally wider. > Graph Piezo K7 curves and QTR UCk3 curves and note that the slopes a pretty > comparable. What all this means is that you need to be more accurate > in the relative density measurements with K7 inks and QTR curves. > (I take it you are creating your own curves with K7 inks using QTR curves). > > I must admit I haven't made many K7 curves since Cone provides them, > but like Shilesh says with K3 inks I've never had issue with smoothness. > What I think you are calling posterization is actually flat spots in a what > should be a smooth gradient. > > In the new release I've included a bullseye.tif pattern in the Eye-One > folder. > Print that out with your setup. This shows anomalies very easily in the top > half. Then the bottom half makes it easy to see where the issue is. > With a graph of the curves you can see which inks are in transition at that > point. If its a flat spot the lighter ink is marked lighter that it really > is. > > Roy > > > On Mon, Mar 29, 2010 at 4:07 PM, Michael King <drmrking@...<drmrking%40gmail.com>> > wrote: > > Hi Shilesh, > > > >> I must say I have never ecountered posterization issues with customary > inks > >> that use K, LK, and LLK alone, or as backbone followed by LM, LC, and > others > >> for toning via use of "toner" or "copy curve from" in QTR ink setup. > >> > > Tomorrow I'll upload the section of the image that tends to posterise and > > you can try for yourself :) > > I'll email when its done. You might be surprised.... > > > >> > >> I think Cone type overlap may (perhaps) be required when using 4+ gray > >> inks, which in my opinion is at best an overkill, and technical mas@ > #$%^tion > >> at worst. I have not seen a print that was better simply because it had > 6 or > >> 7 shades of gray. Try to reduce the number of gray inks in your set up, > and > >> use standard QTR curves design tools. I am curious what your eyes will > see. > >> > > I don't think there's a particular reason why more overlap is required > with > > more inks, but maybe as the ink curves bunch more together. I think its > more > > about smoothing the tonal change in the inks sets, especially the splits. > > > > But the one place that overlap is required with some papers is at dmax. > Some > > papers require both #1 and #2 ink densities to reach dmax, maybe 30 on > the > > QTR graph scale for #2 ink, Canson Photorag is such a paper. With #1 ink > > only you achieve at best approx L= 1.0 less. On the other hand on other > > papers such as Epson Hot Press Bright, dmax can be achieved easiest > without > > any #2 ink @ dmax. > > > > Mike > > > > > > [Non-text portions of this message have been removed] > > > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed]
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Re: [QuadtoneRIP] Re: New Release of QuadToneRIP 2.7.0 for both Mac and PC
2010-03-29 by Michael King
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