The SSG by itself can do dozens of different things. Hooked up to the
Random Source, you can make a second, uncorrelated source of random CV and pulses.
QUESTION: How do you get random pulse outputs from the SSG? I know if you patch Cycle -> In on the Smooth section you get an LFO and if you tap off that connection it is a square wave (rising edge can give you pulse) but that is not random so how else? I find little use for the Red Cycle out on the Stepped section so possibly I am missing something there too. Thank!
Random Source, you can make a second, uncorrelated source of random CV and pulses.
QUESTION: How do you get random pulse outputs from the SSG? I know if you patch Cycle -> In on the Smooth section you get an LFO and if you tap off that connection it is a square wave (rising edge can give you pulse) but that is not random so how else? I find little use for the Red Cycle out on the Stepped section so possibly I am missing something there too. Thank!