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Rack for Serge

Re: Rack for Serge

2004-10-05 by Blake Wilson

Hi,
what company manufactures the rack that holds the 7 panel Serge at http://www.serge-fans.com/gallery_10.html ?

that's my old system. the rack is gone, as are 3 panels. to be truthful, it looks great, but it was a pain to reach way up there to access the upper units, and it was a total cludge to cram the TKB into a space it didn't belong. i don't recommend it, and don't recall 1). who made it or 2). who bought it when i sold it. i highly recommend the side by side setup for panel accessibility, i.e. use those tabletop rack ear stands such as the 12U models, and 3 panels house perfectly. i presently have 4 panels plus a maq, an expressionist, and a frac rac of bananaized doepfer and ASys and blacet stuff and i'm loving it:

http://photos.groups.yahoo.com/group/sergemodular/vwp?.dir=/&.sr c=gr&.dnm=sideview.jpg&.view=t&.done=http%3a//photos.gro ups.yahoo.com/group/sergemodular/lst%3f%26.dir=/%26.src=gr%26.view=t

(if that monster linkage doesn't work, i've just posted a pic in the photos section).

see ya,

blake

Re: True AD EG

2004-10-05 by Bob Hearn

OK, so this thread is almost a month old, but I think this is a simpler
patch, that actually works better than the others proposed. The
question was, how to use a DSG/DTG to get a true attack/decay envelope,
which can be retriggered before completely decaying.

trigger in -> DSG #1 trig. in
DSG #1 fall full right
DSG #1 output -> DSG #2 input
DSG #2 rise full right
DSG #2 output -> envelope out

Then set your envelope rise time on DSG #1 rise, and your fall time on
DSG #2 fall. Since DSG #1 falls instantly, it can be retriggered as
soon as it finishes rising, and DSG #2 will obligingly follow it up as
fast as it wants to go. (DSG #1 could be any DTG, and DSG #2 could be a
DTG with the signal input jack option.) You can also easily VC the
rates.

Re John Lofflink's patch, in addition to needing an extra module,
setting rise time is more fiddly: you have to set it the same on both
DSG/DTG stages. (However, that patch will work with two vanilla DTGs,
since it doesn't need the signal in.)

Re James Coplin's (modified) patch, I don't understand why you want a
rising edge out of DSG #1 into DSG #2 input - only the trig. in would
care about a rising edge. With the nonlinear rise on DSG #1, you either
get a nonlinear envelope, or again you have to set DSG #2's rise time
to be the same as the effective rise time on DSG #1. Actually the above
patch is the same as your original (linear) patch, with the knobs set
differently.

Bob
Show quoted textHide quoted text
--- In SergeModular@yahoogroups.com, "cuari7" <medejd@t...> wrote:
> Anybody know of a way to turn a DSG/DTG into a true Attack/Decay EG?
> I don't mean what one can get by feeding a pulse/gate into
> the "trigger" input (the result of this is an AD envelope which
> unfortunately WON'T retrigger until it decays back to zero. I don't
> want this!!).
> I want the ability to have an AD EG that can be retriggered with any
> speed desired, without having to wait 'till it decays off.
> Anybody know anybody who can monkey with this thing and turn it into
> the above?
> Let me know.
> cuari7

---------------------------------------------
Robert A. Hearn
rah@...
http://www.swiss.ai.mit.edu/~bob/

Re: True AD EG

2004-10-05 by srmaietta

Bob, nice thinking there!

~Steve


--- In SergeModular@yahoogroups.com, Bob Hearn <yahoo@h...> wrote:
> OK, so this thread is almost a month old, but I think this is a
simpler
> patch, that actually works better than the others proposed. The
> question was, how to use a DSG/DTG to get a true attack/decay
envelope,
> which can be retriggered before completely decaying.
>
> trigger in -> DSG #1 trig. in
> DSG #1 fall full right
> DSG #1 output -> DSG #2 input
> DSG #2 rise full right
> DSG #2 output -> envelope out
>
> Then set your envelope rise time on DSG #1 rise, and your fall time
on
> DSG #2 fall. Since DSG #1 falls instantly, it can be retriggered as
> soon as it finishes rising, and DSG #2 will obligingly follow it up
as
> fast as it wants to go. (DSG #1 could be any DTG, and DSG #2 could
be a
> DTG with the signal input jack option.) You can also easily VC the
> rates.

Re: True AD EG (patchable ADSR)

2004-10-06 by paradigmshiftbeats

Although Bob's AD patch was new to me, I have used a similar patch
for a more complex EG. For those of you who don't have a Serge ADSR
(or could sometimes use an extra) you can create a close approximate
using a DSG/DTG and an ACPR Active Processor. Keep in mind this
requires an actual *gate* source - such as TKB KP - to function
properly.

Gate in -> SG #1 trigger in AND SG #2 signal in
SG #1 out -> ACPR input #1
SG #2 out -> ACPR input #2

Attack time set by combination of SG #1 rise and SG #2 rise
Decay time set by SG #1 fall
Sustain level set by ACPR 1/2 pot*
Release time set by SG #2 fall

* full left produces an ASR, as with any ADSR at max sustain level

With a DSG you can achieve separate voltage control over attack
and/or decay (SG #1 rise and/or fall), sustain (ACPR VC XFADE in)
and release (SG #2 fall). Using a DTG limits your CV options and
requires a signal in mod for TG #2. However, a signal input is not
needed for TG #1 so you can still pull off the basic ADSR if you
have an Animal DTG or a DTG with mixed mods. I have also used a CV
processor in place of the ACPR but sustain is somewhat trickier to
get right and you lose the sustain CV option.

Insert a third SG or TG patched as a gate delay and you're very
close to full DADSR functionality:

Gate in -> SG #3 trigger in
SG #3 output -> SG #1 trigger in AND SG #2 signal in

Because of the voltage addition, the "patched ADSR" output is
usually hotter (higher voltage) than that of the Serge Extended
ADSR, so you will most likely need greater CV attenuation at your
destination input to achieve an equivalent amplitude swing as when
using the dedicated module.

I'll try to post an audio clip within the next day or so.

Patch on,

Chris

Re: True AD EG (patchable ADSR)

2004-10-08 by Bob Hearn

On Oct 6, 2004, at 3:38 PM, paradigmshiftbeats wrote:
Show quoted textHide quoted text
> Although Bob's AD patch was new to me, I have used a similar patch
> for a more complex EG. For those of you who don't have a Serge ADSR
> ...

That's very clever. There are a couple of differences from the ADSR
module:

- If the rise times are not the same on the two SG's, you get a 'knee'
in the rise signal. But maybe that's a feature - it opens up more
envelope possibilities.

- You don't get a full attack if you just tap a key; the gate must be
on long enough for SG #2 to rise. But then if you just wanted AD you
would use a different patch anyway.

I have a question about the ADSR module. The Gold book says that if you
use the TRIG input rather than GATE, you first get a release phase from
the sustain level, then an attack, then a decay. But I don't see a
release phase on mine - just attack / decay. Is my module defective?

Also, the ADSR is rather odd in that if *any* output is patched to
GATE, even if it's sitting at 0V, the ADSR output is 0 - but if nothing
is patched it's at the sustain level. I'm not enough of an electrical
engineer to really understand what's going on there, but in any case,
are there any other modules that behave this way? Intuitively, it is
strange for a module to distinguish between a 0 signal and nothing
patched.

Cheers,
Bob

---------------------------------------------
Robert A. Hearn
http://www.swiss.ai.mit.edu/~bob/

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