> these are probably the first changes that i'm not pleased with. i use > the rep*N function quite a bit, in particular with more than 4 > repeats, to get a kind of glitchy/broken effect in combination with > drums & drumloops. a trick i've also gotten used to is setting the N > to the maximum value and having randomizers vary the length of the > note, also to get a broken-machine/stuck note kind of effect. i can > see the added value of the new repeat events, but i'd really like to > see rep*N back, preferably in combination with the note-length thingy. No problem Chiel - I'll put it back in. I hadn't really had any feedback from people using it - more complaints that it was hard to predict the timing of repeats. I took it out because the changes to the way repeats are handled meant it would need re-coded in a way that needs some thinking about. Guess I'll have to think about it ;-) Cheers, Colin f
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RE: [analogue-sequencer] Re: v3.971
2004-09-07 by Colin f
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