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Analogue-sequencer

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RE: [analogue-sequencer] Re: v3.971

2004-09-07 by Colin f

> these are probably the first changes that i'm not pleased with. i use 
> the rep*N function quite a bit, in particular with more than 4 
> repeats, to get a kind of glitchy/broken effect in combination with 
> drums & drumloops. a trick i've also gotten used to is setting the N 
> to the maximum value and having randomizers vary the length of the 
> note, also to get a broken-machine/stuck note kind of effect. i can 
> see the added value of the new repeat events, but i'd really like to 
> see rep*N back, preferably in combination with the note-length thingy.

No problem Chiel - I'll put it back in. I hadn't really had any feedback
from people using it - more complaints that it was hard to predict the
timing of repeats.
I took it out because the changes to the way repeats are handled meant it
would need re-coded in a way that needs some thinking about.
Guess I'll have to think about it ;-)

Cheers,
Colin f

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