Hi Colin Can you tell me what actually happens when I apply a % of randomisation to a value in an aux? I understand that it affects the likelihood of the programmed value being produced but does it in any way affect the likelihood of any other value being produced? Or put another way, is the randomly created value any likelier to be closer to the orginal programmed value or is there an absolutely equal likelihood of any value within the available range being produced? The mathmatical and musical effects of these two possibilties strikes me as being very different I'm getting very interested in some of Buchla's ideas and in seeing how I can using the P3 as a random pattern creation source - in a way that randomness can be controlled, shaped and modulated. What I would really like to have more random modes available at both the track and aux levels. It is neat having instant randomness and the random pattern playback modes are great, and it is great to be able to control the amount of random variation for each step in the Auxes. But I would like more control over the how the randomness is produced and applied.I did make some vague requests in this direction last year but I am clearer about what I would like to be able to do: some of these ideas would be more appropraite for the track level and some would make sense in the Auxes. I'd like, in the Auxes for example, to be able to use a controllable "smoothing" algorhythm so that the random number generation can be softened and biased towards the programmed value. e.g. set at 0% it would just produce the same value over and over, set at 100% it would be truly random, but set at 50% it would show a 50% bias towards values closer to programmed step value - as if you could change the strenghth of gravitational force of the orginal value. The controls for the mode could be available in some form in the auxes, as both sources and destinations for further modulation. I think some quite subtle evolving effects could be created in this way which would be difficult to create otherwise. Similar but different (I think) would be a Gaussian distribution which would bias numbers towards the centre of the available range, I think voltage controlled random generators tended to have this chracteristic? It would be nice to have it on the P3 too. This should also have a % control and also a polarity control, biasing numbers towards to the top or to the bottom of the available range. In track mode I could also imagine a random mode with similar controls that compared the new random value to the last value created. There could also be some musicially interesting way of biasing whether or not a random number is likely to be above or below the previous value, but I haven't quite formulated that yet - I am sure some mathematician will have a name for it. I think both these ideas would be good for creating "melodic", more linear streams of values, an interesting alternative to the more typically "random" sets of values created when each new value is a completely new roll of the dice. A way of temporarily overriding programmed values with random modes (and the existing sculpt mode) would also be an interesting feature for live playing: when a button is pressed the programmed values of the selected track are temporarily replaced in real time, when it is released the preprogrammed values are reverted to. Another thing I would appreciate is basic templates for LFO shapes and a range of different arpeggios and interval patterns, so for example if I want an aux to function like a clocked LFO I could just dial up whatever wave shape I wanted to use rather than painstakingly programming the values step by step. Using these I could, for example, dial up a template of perfectly divided values for all 16 steps. I could then, say, use a tempo synced sine wave pattern to modulate the distribution biases within the randomisation being applied to all the values in a pattern. Phew... my brain hurts. Don't want much, do I :) Richard
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Randomness
2006-04-15 by Richard
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