I would LOVE to see preset chords implemented even if it used all of the available codespace remaining. Or even a cut down 'demo' OS of this feature. s On 8/05/2008, at 10:50 AM, Colin Fraser wrote: > > > 3P is already polyphonic sequencer, why do I need to spend > > memory and tiiiimmmeee for 3 auxes, to get one chord (how for > > 5-7 note chord)? > > I would rather use auxes for midi delays, echoes, than just for > chord. > > It was the same with drone in the begining, p3 didnt have 13 > > lenght nither. > > In order to send a chord, P3 has to store all the notes that make up > the > chord somewhere. > The data structure for a pattern has eight numeric rows - note, > velocity, > length, delay, aux A, B, C and D. > To play chords, the auxes have to be used, otherwise the data > structure has > to change. > Changing the data structure means there would be fewer patterns in > total. > Remember P3 is a pattern based sequencer, not an event based one. > > There is a possibility I have considered to allow 'preset' chords to > be > entered using only a single aux, and a 'chord' event. > That would take a single value to select the type of chord to play, > with the > main note value setting the root note. > But adding any significant number of chords, or a user interface for > user-defind chords would quickly use up the last of the code space. > I might experimentally add the event, and a few chords, such as > major triad, > minor triad, major/minor 7th, and see how much code it does use. > > Best regards, > Colin Fraser > Sequentix Music Systems Ltd > http://www.sequentix.com > > > [Non-text portions of this message have been removed]
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Re: [analogue-sequencer] Chords on P3
2008-05-08 by Stuart Carroll
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