>Now: is there someone to give me a lesson how to use the Sid-Table,
> or give me an overview about the special "magic" in it?
1. Start a new patch..
2. Go to the [ osc ] oscillator section ..
3. Select single, or poly .. doesn't matter..
4. Then either GoEdit or select o1, o2, or o3 (depending on what you
selected)
5. Go to [ Tabl ] (next to [ Vib ] )
6. Set the speed ( 0 is too fast to hear each step, so set it to 32, the
slowest speed )
7. go to [ Edit ]
8. Now what you have is the table editor (like a tracker / step sequencer )
9. The "D" key adds a step, the "O" key removes a step. So add some steps
with "D".
(they look like this --> )
00 --- -- ---
01 --- -- ---
02 --- -- ---
10. Now you navigate around this using your arrow keys (+ the rotary wheel
to go up & down if you want) ..
11. Then use the number keys to add waveforms to the table :
1. Triangle
2. Saw
3. Pulse
4. Mix
5. Noise
6. OFF!
(looks like this --> )
01 Tri -- ---
02 Tri -- ---
03 Mix -- ---
etc
Add some and see what happens!..
12. Other parameters are added to the next space (S & R or none in the
middle)..
13. The final one is for transposition of the sound . (i think?)
I can't tell you what then S and R do exactly (sync and ringmodulation?)..
the lastly I think is the transposition -- maybe someone could fill these
gaps for me? (elektron?) :)
So explore this, it's certainly unique, and will bring those c64 days
flooding back ..
as well as some new ideas too :) ...
oh yes and as mentioned, play it really fast for videogame effects &
percussive sounds!
enjoy..
AndrewMessage
Re: Tables explained in part!
2000-01-18 by andrew sargeant
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