> just thought i'd add another way of looking at swing/humanization, as
> implemented in my
> favorite sequencer (evar), sequitur's, "unquantize" filter:
>
> ===
> Typically, MIDI performances have computer-perfect timing.
> Unquantizing is a process
> that slightly alters the time of MIDI events in order to create a
> sloppy, more human
> feel. The Amount parameter of this filter determines the maximum
> number of ticks that
> a single event can be offset, by randomly generating a value between
> zero and the
> Amount and applying that to each event.
>
> Randomly quantizing a performance makes it less mechanical, but
> generally not any more
> human, since human players tend to have patterns in their
> imperfections. If the
> Drifting parameter is on, this filter uses the Recovery value and
> Step value together
> to simulate a human player drifting on and off the beat. The Recovery
> is the maximum
> number of ticks it takes the performer to return to the correct time,
> the Steps are
> the number of ticks in each step on the return.
> ===
>
> far be it for me to assert that such an approach could and should be
> implemented in the
> machinedrum, but i've heard the results, and they're surprisingly good.
>
> then again, this is what they make external sequencers for. =)
This looks like a nice sequencer :-)
I'd like a link to know something more about it.
I'm using the BFD plug-in for human-feel drums and it works really well.
The thing is, a human drummer usually is less precise when he touches
the drums OFF the beat.... ghost notes should be more "random" than the
strong hit on the beat.
BFD let's you choose all that.
But I'm the first that is not trying to replicate human drummers with
the MD, so who cares? :-)
Independent swing for every track could be an interesting way to break
rules... so why not?