> From: Kool Musick <koolmusick@...> > Also ... does the modus operandi of Microphone Modeller truly have > something to do with sampling? I thought the mathematical basis of all > filtering, which as far as I know is basically what the MM does, was > convolution? Or am I mistaken here? I thought, but I could be wrong, that > the output of any digital filter, say a function y(k), was related to its > input, say a different function x(k), through the relevant impulse > response, another function, h(k)? Not that this is my area of expertise, or > anything of course. I am happy to bow down to superior wisdom ... but I > always thought that what related the two was convolution? You're right, for the limited (but widely applicable case) of what's called a Linear Time-Invariant function. That means the mic being modelled responds the same from moment to moment. Most things work pretty much like this. An example of something that doesn't is a compressor, which therefore can't be modelled as an impulse response. But most other audio things (filters, rooms, mics, amps, instruments, most acoustic things, reverbs) can be. > So ... what this > boils down to is how we come by the various functions, no? Well, that's a > whole other issue in itself, but as far as I can see an input response > FUNCTION is not a sample. One can criticize the MM for making some pretty > unrealistic assumptions about the nature of its input functions and for the > arbitrariness with which it selects the impulse responses, but I don't see > how one criticize it for not being a sample when it isn't??! Sonic Foundry's Acoustic Modeller does the same thing but allows the user to measure anything and apply it as an impulse response (filter). So in a way, sampling is subtly involved, since you excite whatever your mic or whatever is, and sample that, then feed it to the program which processes the sample into an impulse response.
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Re: [L-OT] Re: Analog synth is still better
2001-11-07 by marc lindahl
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