Sorry about the overpost thing. I don't use Mail Groups very often, and News Groups have got me spoiled to that point :). > Maybe you might rethink your requirements and adjust your parameters > accordingly. I had thought of using something as a driver chip, but everything I've found is either too costly, over my head as far as skills go, or depricated. Course then again this may be over my head too :). Honestly I didn't figure that VGA could be that difficult since the old 8088's could do it and still have time to pull off simple graphics. Maby an FPGA as a driver would be better, but my lack of knowledge in this section of the world puts me at a great disadvantage. Course thats where my confusion is. I figured that the display update cycles wern't going to be all that bad. So I would have plenty of time to read from the SPI bus to get the next segment of the screen. Guess I was wrong. Do you tink its possiable to pull off full screen grapics with the 2138? I figured it took: 2457600 bits or 307,200 bytes to store a screen. Since the 2138 has 512k bytes I could store a full screen and still have 201,800 bytes for code. I also figured that I could cheat and use two of the PWM channels to handle the H-Sync and V-Sync signals, thus lowering the overhead again. For image switching I would simply point to a blank screen, load over my image buffer and then point back. It sounds like this won't be the case :). I'm quite new to all of this ARM stuff, only done AVR's in the past, and I have to admit I have probiably bitten off more then I can chew at the moment. Jeremy
Message
RE: [lpc2000] LPC2138, VGA, and SD/MMC
2005-07-27 by jdarling@eonclash.com
Attachments
- No local attachments were found for this message.