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Re: [motm] Re: Interest in a MOTM-102 module?

2005-12-30 by ac

Very interesting!!

So if I feed two S&H from a single noise source and clock them from
the same gate/LFO (or whatever) i'll more-than-likely get the same
held CV value?

I didn't think that analog was *that* accurate! I'll be trying this
out first chance i get.
In which case, i *can* see why you'd need more than one noise source
of the same type.

In my more arrogant moments I sometimes fool myself into thinking I
have this whole analog thing "licked" (as you Americans like to say),
so it's always nice to learn something new like this. Thanks!

ac

On 30/12/05, mate_stubb <mate_stubb@...m> wrote:
> --- In motm@yahoogroups.com, ac <analoghell@g...> wrote:
> > I realise that theoritically they are different, but why would they
> > sound different?
> > Could we really descern, audibly or otherwise, any difference?
>
> Noise is just a weighted probability distribution of voltage over
> time. Two different sources will have the same distribution over a
> period of time, but not the same at any given moment of time. So, they
> mix differently and more powerfully than just adding a single signal
> with itself - turning up the volume so to speak.
>
> >
> > I'm struggling to think of a patch or situation where 2 distinct noise
> > sources would be required?
>
> Polyphonic patches, for one.
>
> > But unless you sample a noise source at exactly the same billisecond
> > the chances of getting the same result are pretty slim, surely?
>
> Yes. But when that's exactly what I want to do (obtain multiple random
> values on the same clock edge, nothing else will do. Multiple S&H
> modules sampling the same noise source will give me all the same
> values, or values very close to each other given component variations.
>
> I have white/pink noise in my MOTM 100, digital clocked noise in my
> Dark Star, and shift register clocked noise/white noise in my Noise
> Ring. I find them all to be useful, and use them quite often in the
> same patch.
>
> Your mileage and needs may vary, of course.
>
> Moe
>
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