Hi Peter, the 'analogue' parameters which you set for a map are percentages applied to the 'analogue' parameters that are defined for the individual sounds. You'll find more specifics on page 5-25 of the manual. Your question about 'Layers' - there is a keyboard mode called LAYER (LA in display, pg 5-14) - it will do what you are looking for, although the programmable detune needs to be managed at sound (!) level. If you are looking for flange effects, these can be achieved by slight differences of the 'analogue' parameters of the maps for L and R-Channels. Hope that helps Burt --- In prophet2000@yahoogroups.com, Peter Mörck <peter@...> wrote: > > Hi, > > I have owned an expanded Prophet 2002+ for a year and installed a floppy emulator in it, but only yesterday actually tried to learn how to sample and map sounds. > I have a few questions. > If you care to read my long post and answer them, I'd be grateful :) > > I followed the "how to sample" steps in chapter 5 of the manual (which fail to mention map selection so that took me a while to figure out why "build map" wouldn't do what the manual said). > After having made a multi-sample map of 6 samples across 6 octaves, I started messing with the filter settings. > > Q: If I press execute when the current map is shown and I get the dot in the display, all my changes affect every sound in the map, is that correct? > > Or, does it add additional values to the sound itself? I noticed the range is different for maps than for sounds, which leads me to believe the map modifies the sounds' parameters, rather then sets them all at the same time. > > Assume I'm only working on one map (1), which contains sound 1 in a certain range, and say I have cutoff 100 on sound 1. > > Q: If I then set cutoff -20 on the map, does the sound 1 cutoff become 80 in that map, but the sound remains with > cutoff set to 100? > > I guess I could verify that, but I want to know the general idea about the map-wide vs sound settings. > > Anyway, I managed to change the filter envelope and change how it affects the sounds in a map, except for attack. > Whatever I set it to, I could not get the map-wide attack to affect the sounds. > If I press execute to only edit the current sound (map dot disappears), I see the attack is 0 and I can then increase it and I hear the change. > But with attack on all sounds set to 0, I seem to be unable to modify it using the map-wide method. > > Q: Is this "normal" (bug?) or am I doing something wrong? > > Also, I understand 4 voices are hardwired to the left output and 4 to the right. > > Q: Say I want to do the classic "2 detuned voices" and make sure I always get one in the left channel and one in the right; What is the simplest way to do it? > > I would guess you make 2 maps (eg 1=L, 2=R) with the same setup, choose Layer mode and then somehow detune map 2 slightly. I couldn't find any such function and I'm not sure exactly how stacked mode would guarantee that I always get one voice in each channel. (The "organ" preset 1 seems to sometimes give me two voices in the same channel, which is silly). > > Thanks, > Peter >
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Re: Map-wide Attack rate and more
2013-05-05 by burtland12
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