Hi Matthieu --- In wiardgroup@yahoogroups.com, "matthieuvandiepen" <matthieu@...> wrote: > > Thank you all very much for the response! Especially Doc,still i'm > wondering one thing: both modules use analog and digital noise, why > is that? What is the difference? And why both use these different > noise sources for different applications? > i was trying to avoid this... ;'> this is a very loaded subject, and it can go in about 50 directions at once! ;'> and because it is one of my fetishes, i could embark on at least 25 of them! but i'd love to hear what some of the other eminent experts especially Prof Richter, on this group have to say about this subject. Furthermore.... the Laurie Anderson restriction, "Writing about music is like dancing about architecture" applies heavily to discussion group posts. There are just some qualities that have to be demonstrated live in order to be easily grasped. i guest-lecture at a local college and one of my standard presentations covers random parameters as applied to music. This effort started-out as one 2-hour class in the Electronic Music Lab but the faculty expanded it to two 2-hour sessions because the class consistently returned the following week with 2-hours worth of follow-up questions. So now i cover the subject in TWO sessions. Suffice to say, this will only scratch the surface and before i begin i want to point you to some REAL authorities on the subject: first, http://www.musicsynthesizer.com/Circuitry/probability.htm Grant put up a really nifty chart that sums up the differences between probablility distibutions in a column of blindingly practical and succinct graphs from an old test equipment reference. God Bless our parents generation of crusty old HAM radio veterans!!!! next, http://en.wikipedia.org/wiki/Information_entropy Wiki put up a fairly decent (for once) overview and explanation of Claude Shannon's definitive work on the subject In hard copy, Thomas Henry put out a really nice practical book with some great insights into analog noise called the "The Noise Generator Cookbook" but it's out of print and finally, i personally, learned a hell of a lot from the very nuts and bolts treatment of digital noise and shift registers in Don Lancaster's wonderful "CMOS Cookbook", still in print, and still a GREAT reference. Ok... here goes... To the EE faction, the difference is pretty basic. They tend to view the phenomena in terms of the origin and the output. In their shorthand, they told me that the difference is that analog noise is a back-biased Zener junction, and digital noise is a just a big-ass shift register. to expand : Analog noise originates as a sort of avalanche of electrons spilling over a semiconductor barrier. It reminds me of a heavily loaded Pachinko machine***1. In technical terms, the noise is generated by the Zener breakdown phenomenon in an inversely polarized base-collector junction. It exploits the shot noise of electrons at a 'choked' semiconducting gate. This physical phenomenon manifests itself electrically as statistical fluctuations in current flow present at the base of a reverse-biased bipolar transistor. (It is also possible to use a reverse-biased Zener diode instead of a transistor) The current fluctuations go VERY fast and when you amplify them a lot. It makes a very fast wiggly line on the O'scope. To an EE, that's analog noise. Digital noise originates with a shift register that is clocked at a very fast rate in the audio range. The old MM5437 and MM5837 chips used as a one-chip noise source in many 80's era synths were essentially big self-clocking shift registers on a single chip. If you refer to my earlier post i explain how a shift-register works using a conveyer-belt analogy. In the case of most conventional digital noise sources, just consider a conveyer belt with room for many more people, a steady and very fast clock, and no feedback. That's how the randomness originates, and the output is not as wiggly as analog noise. It jumps very fast from step to step rather than rising or falling from point-to-point as analog noise does. Digital noise is often called 'peseudorandom' because it's randomness is finite and limited to the number of bits in the shift register. (spaces on the conveyer belt imy little analogy) As a result at some point the shift register method has to 'start over' and it will repeat itself. This manifests itself in the output audio as the infamous digital noise 'thunk'. The larger the number of bits in the register the longer the interval between thunks***2 So... so far we have Wiggly, point-to-point Analog Noise generated by a semiconductor wired backwards, and Digital Noise, hissing along in fast discrete steps with a 'bump' every time it runs out of bits and has to start over. if you're listening at the output jack, the ear just kind of shrugs and declares that it all just kind of sounds like a hiss.... so what's the big deal? A sample hold is a sort of time-lapse photography it 'takes pictures' at (ostensibly) a slower rate than the change-rate of the phenomenon being sampled..... Now at this point, i bid farewell to my respected EE friends and put on my (rather silly and impractical) artiste hat. From here on ,my declarations are PURELY subjective and not only defiantly unproven but unprovABLE!!!! When i sample analog noise at some arbitrarily fixed rate and map the resulting steps to pitch, my mind's melodic memory notes a 'character' this quality becomes clearer to me over time (and i am notorious and oft-chided amongst the other residents of Mabuse Manor for listening to this kind of crap for HOURS!!!). (ahem) But if i sample DIGITAL noise at the same clock rate my (perhaps arguably addled and insane) mind registers not only a higher degree of repetition (hmmmm THAT pitch sounded familiar!) but also a different melodic character. Call me a head-case (and it wouldn't be the first time) but my artistic conclusion is that both are 'good' and i need both in my compositions. That is an overall survey of 'la difference' and Vive Ca Difference!!!! ...and to anybody still reading (what's WRONG with you???) i apologize again, but that's about as small a nutshell into which i can put a full answer to Mathieu's question. -doc ***1 Pachinko is a kind of small pinball machine that was (is?) popular in Japan. Unlike their American counterparts lots of balls (50-100) are in play at once and there are no flippers (at least on the ones i played) it's just a sort of barely controlled cascade of little silver balls ***2 On the MM5437, the interval was minutes long, the MM5837 beat the problem to a degree. Theres a good explanation at http://www.vego.nl/8/08/03/08_08_03.htm if you read German
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Re: Wiard noise ring versus Blacet improbability drive
2007-01-31 by drmabuce
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