Hi Doc, thanks very much for your wonderfull lecture on analog/digital noise. yes i am indeed from the noisy netherlands. And i agree with you, Dutch isn't that different from German. It just has some more distortion in the pronunciation. So i guess we now are all a lot wiser on the noise subject. I really would like to learn more of your other (music related) fetishes. Some Wiard usergroup subjects i have on my wishlist are: - vocoders (how to make a patch with a modular) - control processors - sequencers Anyway, until now i want to thank you very much, Matthieu van Diepen --- In wiardgroup@yahoogroups.com, "drmabuce" <drmabuce@...> wrote: > > Hi Matthieu > --- In wiardgroup@yahoogroups.com, "matthieuvandiepen" <matthieu@> > wrote: > > > > Thank you all very much for the response! Especially Doc,still i'm > > wondering one thing: both modules use analog and digital noise, why > > is that? What is the difference? And why both use these different > > noise sources for different applications? > > > > i was trying to avoid this... > ;'> > this is a very loaded subject, and it can go in about 50 directions at > once! > ;'> > and because it is one of my fetishes, i could embark on at least 25 of > them! but i'd love to hear what some of the other eminent experts > especially Prof Richter, on this group have to say about this subject. > Furthermore.... the Laurie Anderson restriction, "Writing about music > is like dancing about architecture" applies heavily to discussion > group posts. > There are just some qualities that have to be demonstrated live in > order to be easily grasped. i guest-lecture at a local college and one > of my standard presentations covers random parameters as applied to > music. This effort started-out as one 2-hour class in the Electronic > Music Lab but the faculty expanded it to two 2-hour sessions because > the class consistently returned the following week with 2-hours worth > of follow-up questions. So now i cover the subject in TWO sessions. > > Suffice to say, this will only scratch the surface and before i begin > i want to point you to some REAL authorities on the subject: > > first, > http://www.musicsynthesizer.com/Circuitry/probability.htm > > Grant put up a really nifty chart that sums up the differences between > probablility distibutions in a column of blindingly practical and > succinct graphs from an old test equipment reference. God Bless our > parents generation of crusty old HAM radio veterans!!!! > > next, > http://en.wikipedia.org/wiki/Information_entropy > > Wiki put up a fairly decent (for once) overview and explanation of > Claude Shannon's definitive work on the subject > > In hard copy, > > Thomas Henry put out a really nice practical book with some great > insights into analog noise called the "The Noise Generator Cookbook" > but it's out of print > > and finally, i personally, learned a hell of a lot from the very nuts > and bolts treatment of digital noise and shift registers in Don > Lancaster's wonderful "CMOS Cookbook", still in print, and still a > GREAT reference. > > Ok... here goes... > > To the EE faction, the difference is pretty basic. They tend to view > the phenomena in terms of the origin and the output. In their > shorthand, they told me that the difference is that analog noise is a > back-biased Zener junction, and digital noise is a just a big-ass > shift register. > > to expand : > Analog noise originates as a sort of avalanche of electrons spilling > over a semiconductor barrier. It reminds me of a heavily loaded > Pachinko machine***1. In technical terms, the noise is generated by > the Zener breakdown phenomenon in an inversely polarized > base-collector junction. It exploits the shot noise of electrons at a > 'choked' semiconducting gate. This physical phenomenon manifests > itself electrically as statistical fluctuations in current flow > present at the base of a reverse-biased bipolar transistor. (It is > also possible to use a reverse-biased Zener diode instead of a transistor) > The current fluctuations go VERY fast and when you amplify them a lot. > It makes a very fast wiggly line on the O'scope. To an EE, that's > analog noise. > > Digital noise originates with a shift register that is clocked at a > very fast rate in the audio range. The old MM5437 and MM5837 chips > used as a one-chip noise source in many 80's era synths were > essentially big self-clocking shift registers on a single chip. If you > refer to my earlier post i explain how a shift-register works using a > conveyer-belt analogy. In the case of most conventional digital noise > sources, just consider a conveyer belt with room for many more people, > a steady and very fast clock, and no feedback. That's how the > randomness originates, and the output is not as wiggly as analog > noise. It jumps very fast from step to step rather than rising or > falling from point-to-point as analog noise does. Digital noise is > often called 'peseudorandom' because it's randomness is finite and > limited to the number of bits in the shift register. (spaces on the > conveyer belt imy little analogy) As a result at some point the shift > register method has to 'start over' and it will repeat itself. This > manifests itself in the output audio as the infamous digital noise > 'thunk'. The larger the number of bits in the register the longer the > interval between thunks***2 > > So... > so far we have Wiggly, point-to-point Analog Noise generated by a > semiconductor wired backwards, > and Digital Noise, hissing along in fast discrete steps with a 'bump' > every time it runs out of bits and has to start over. > > if you're listening at the output jack, the ear just kind of shrugs > and declares that it all just kind of sounds like a hiss.... so what's > the big deal? > > A sample hold is a sort of time-lapse photography it 'takes pictures' > at (ostensibly) a slower rate than the change-rate of the phenomenon > being sampled..... > Now at this point, i bid farewell to my respected EE friends and put > on my (rather silly and impractical) artiste hat. From here on ,my > declarations are PURELY subjective and not only defiantly unproven but > unprovABLE!!!! > When i sample analog noise at some arbitrarily fixed rate and map > the resulting steps to pitch, my mind's melodic memory notes a > 'character' this quality becomes clearer to me over time (and i am > notorious and oft-chided amongst the other residents of Mabuse Manor > for listening to this kind of crap for HOURS!!!). > (ahem) > But if i sample DIGITAL noise at the same clock rate my (perhaps > arguably addled and insane) mind registers not only a higher degree of > repetition (hmmmm THAT pitch sounded familiar!) but also a different > melodic character. > Call me a head-case (and it wouldn't be the first time) but my > artistic conclusion is that both are 'good' and i need both in my > compositions. > > That is an overall survey of 'la difference' > and Vive Ca Difference!!!! > > > > ...and to anybody still reading (what's WRONG with you???) i apologize > again, but that's about as small a nutshell into which i can put a > full answer to Mathieu's question. > > -doc > > ***1 Pachinko is a kind of small pinball machine that was (is?) > popular in Japan. Unlike their American counterparts lots of balls > (50-100) are in play at once and there are no flippers (at least on > the ones i played) it's just a sort of barely controlled cascade of > little silver balls > > > ***2 On the MM5437, the interval was minutes long, the MM5837 beat the > problem to a degree. Theres a good explanation at > http://www.vego.nl/8/08/03/08_08_03.htm > if you read German >
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Re: Wiard noise ring versus Blacet improbability drive
2007-02-03 by matthieuvandiepen
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