how do you know that given there is no means to access the samples directly, without being gain-staged by the engine itself? >>>It's all speculation of course. I recorded the digital outs of the XL-7 using a drum ROM preset, one layer, with all of the synth gain parameters set to their nominal levels. Note trigger velocity was set to max, as was the sequencer volume control for that track, and the master volume was set to full as well. << my guess is the samples are at full scale (or close to it), and that -14dbFS you are experiencing is a function of the scaled back digital headroom. >>>Not disagreeing with you (since we really don't know), but here's my thoughts. We all know that the output of the XX-7's has to be attenuated in order to account for summing of multiple parts, not to mention resonance peaks. By normalizing the samples to -14dBFS, you're only losing 2 bits of resolution, which is a far easier trade off than coding for attenuation in teh sound engine itself. Just my guess though. Maybe Aaron knows? I asked Sean about this specifically a few weeks ago, and he forwarded my email on to the Emu sound department. Haven't heard back yet though. <<< rEalm The information transmitted is intended only for the person(s)or entity to which it is addressed and may contain confidential and/or legally privileged material. Delivery of this message to any person other than the intended recipient(s) is not intended in any way to waive privilege or confidentiality. Any review, retransmission, dissemination or other use of , or taking of any action in reliance upon, this information by entities other than the intended recipient is prohibited. If you receive this in error, please contact the sender and delete the material from any computer. For Translation: http://www.baxter.com/email_disclaimer [Non-text portions of this message have been removed]
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Sample bit depth?
2004-01-13 by erik_magrini@Baxter.com
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