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Message

Re: Dropped notes = MOP (Maxed Out Polyphony)

2004-08-10 by steve_the_composer

--- In xl7@yahoogroups.com, "gonzinigonz" <gonzini@f...> wrote:

[snip]

> What i ended up doing was deleting the layers in the other presets 
> that didnt seem to be used in the pattern. This did seem to help
> the problem.

I was about to suggest moving the offending track to a lower track 
number to see if that solved the problem.  (Lower track numbers have 
higher priority.) If so, it might indicate maxed out polyphony.  Your 
diagnostic solution (turning off layers) seems to indicate it is 
maxed out polyphony.
 
> I looked back through the posts to see if anyone else had a simular 
> problem. There was talk about layers that were assigned but not 
> sounding that could effect polyphony. (resevered voices..??)
> Maybe i didnt read that right, id have to go back and check.
> Anyway i dont think i was anywhere near 128 voices sounding at
> once!! 

Keep in mind, that's 128 layers. If all presets are using 4 layers, 
that's only 32 4-layer voices.

In a piece I am working on, I experienced clipping.  I haven't fixed 
it yet, since the tune is just under construction. I assume it is 
maxed out polyphony (?MOP?)

> Thanks for your replies, i must get to the bottom of this before i 
> get to involved in writing new stuff with it.
> What do think?
> Thanks!
> Gonz 

I recall that when creating !FX.presets [for use with an FX control 
track] Aaron recommended turning the ROM-Instruments to 0000:none to 
avoid voices being "stolen."  If you are using 1, 2, or 3 layers of a 
4-layer preset, perhaps the sane type of voice stealing is going on.

--Steve

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