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Emu XL-7 & MP-7 User's Group

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Re: [xl7] Anyone work with a Command station like this?

2010-08-02 by Mauricio Balma

Of course.  Command station is a instrument to explore.  Patterns from 100-127 
Bank 0 are made for this on mine. 


I also sample a lot of sounds from the command station.  I have several synths 
with line in, so sampling several synths into  a single sample is v something I 
do a lot. 


So I also have MIDI triggering specialized patterns, that bring sounds from the 
engine, and also activate patches on other synth.

Also a test pattern, witch keeps c2 and several notes , during 4:000 length..  
This is specially useful for sampling command station chords. 

I don't need to press any note, just turn on and off triggers to create chords. 


I also have a pattern for control changes. For example, a progressive increase 
on sound made by a change of volume, can be overwrite on other track without 
erasing its data. 



Have so much working with them. If you look on the web, I have invested a lot of 
time making "propaganda" for the command station.  Is maybe my favorite synth.  
With a faster LFO, it will be by sure my favorite with no question at all

I n fact, CS is like chilli.  It goes good with everything.  There's no task 
where the command station is useless. 


This instrument is conceived in such a brilliant way.....



________________________________
From: bobsvitilla <bobsvitilla@...>
To: xl7@yahoogroups.com
Sent: Mon, August 2, 2010 2:26:20 PM
Subject: [xl7] Anyone work with a Command station like this?

  
I was considering a new work flow method and was wondering if anyone tried 
something similar and found strengths or difficulties with it.
I am trying to improve my ability in producing a freeflow/improve workflow with 
my XL-7 than just bring tracks in and out of a pattern flowing between patterns. 
I mainly consentrate on live performance. I was think of organizing patterns 
where all the tracks are a paticular part. Couple of just kick patterns, other 
paterns each with just: snares, tuned percution, untuned percussion, basslines, 
pads, sound effects, ect. Then use the Xmit function to build sequences on the 
fly.

Thanks for any input.

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