Sure would be nice if you could change that in grid mode before you entered the notes eh? *HINT* ----- Original Message ----- From: <erik_magrini@...> To: <xl7@yahoogroups.com> Sent: Monday, January 27, 2003 11:09 AM Subject: Re: [xl7] Break beats > Oops, forgot one thing, I find that the standard Gate times for notes > entered in Grid mode is too short, so use Scale/Shift Duration to make the > hits longer (about 1/8th to 1/4 works well IMO). That will give more > OOMPH! to your track as well. > > rEalm > > > > > > > erik_magrini@... > 01/27/2003 11:02 AM > Please respond to xl7 > > > To: xl7@yahoogroups.com > cc: > Subject: [xl7] Break beats > > > For me it's really mixture of all the recording modes. Typically I start > out my drum patterns using Grid record, just to get the basic BD, Snare, > and HH's out. Each gets it's own track and Preset, except the HH's which > share the same preset so that the OHH cuts off the CHH properly. Once I > get the basic 8 measure pattern happening, I then start trying different > Swing quantize settings to help add some more feel to it. Swing usually is > > set at 53-58%, and the amount percentage is between 58-68%. When I get > something that sounds pretty smooth, and not overly "swung", I'll start > adding the little variations that make it sound more life like. These can > > be played in real-time, or added in Grid Mode. For really fast snare > rolls (those nuskool stutters) and stuff, I jump into Note List Edit and > use the Copy function there too. > > Other things that help break beats sound more natural: > > - Use a patch cord to assign KeyRand1 or 2 to Amp Vel +3. This will add > subtle volume variation to each hit. > - Double up your kicks and snares (very important for beefy drums!). The > stock drum kit Presets almost all use only one layer, so assign another > Drum kit tone to layer 2, then use the Preset Transpose amount to pick the > > right 'second layer sound'. > - Use swing quantize, it really does help. Apply more and more until you > can just hear the swing being applied, then back off one setting. > - Practice. Yeah, the lamest answer, but it really does come down to > practice makes perfect. > > rEalm > > > > > > I was listening to the emuCS and I came up with a question.. > How do you guys program your brak beats realtime? grid? a mixture? > mine ALWAYS sound LAME..any pointers? > > > > > > > > > [Non-text portions of this message have been removed] > > > To unsubscribe from this group, send an email to: > xl7-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > [Non-text portions of this message have been removed] > > > To unsubscribe from this group, send an email to: > xl7-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > >
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Re: [xl7] Break beats
2003-01-27 by David
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