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Emu XL-7 & MP-7 User's Group

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Message

Re: [xl7] Break beats

2003-01-27 by David

Sure would be nice if you could change that in grid mode before you entered
the notes eh?

*HINT*

----- Original Message -----
From: <erik_magrini@...>
To: <xl7@yahoogroups.com>
Sent: Monday, January 27, 2003 11:09 AM
Subject: Re: [xl7] Break beats


> Oops, forgot one thing, I find that the standard Gate times for notes
> entered in Grid mode is too short, so use Scale/Shift Duration to make the
> hits longer (about 1/8th to 1/4 works well IMO).  That will give more
> OOMPH! to your track as well.
>
> rEalm
>
>
>
>
>
>
> erik_magrini@...
> 01/27/2003 11:02 AM
> Please respond to xl7
>
>
>         To:     xl7@yahoogroups.com
>         cc:
>         Subject:        [xl7] Break beats
>
>
> For me it's really mixture of all the recording modes.  Typically I start
> out my drum patterns using Grid record, just to get the basic BD, Snare,
> and HH's out.  Each gets it's own track and Preset, except the HH's which
> share the same preset so that the OHH cuts off the CHH properly.  Once I
> get the basic 8 measure pattern happening, I then start trying different
> Swing quantize settings to help add some more feel to it. Swing usually is
>
> set at 53-58%, and the amount percentage is between 58-68%.  When I get
> something that sounds pretty smooth, and not overly "swung", I'll start
> adding the little variations that make it sound more life like.  These can
>
> be played in real-time, or added in Grid Mode.  For really fast snare
> rolls (those nuskool stutters) and stuff, I jump into Note List Edit and
> use the Copy function there too.
>
> Other things that help break beats sound more natural:
>
> - Use a patch cord to assign KeyRand1 or 2 to Amp Vel +3.  This will add
> subtle volume variation to each hit.
> - Double up your kicks and snares (very important for beefy drums!).  The
> stock drum kit Presets almost all use only one layer, so assign another
> Drum kit tone to layer 2, then use the Preset Transpose amount to pick the
>
> right 'second layer sound'.
> - Use swing quantize, it really does help.  Apply more and more until you
> can just hear the swing being applied, then back off one setting.
> - Practice.  Yeah, the lamest answer, but it really does come down to
> practice makes perfect.
>
> rEalm
>
>
>
>
>
> I was listening to the emuCS and I came up with a question..
> How do you guys program your brak beats realtime? grid? a mixture?
> mine ALWAYS sound LAME..any pointers?
>
>
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>
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