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Re: [Evolver] Faster Attack

2004-10-15 by Alex

Hi Rick,

There won’t be a way of making them faster  -  but you could try using the 3rd env to add some res to the filter right at the very begining of the sound using a very quick decay to get a more defined attack phase, which will make it sound ‘punchier’. (or a tiny burst of noise, or an extra bit of one osc etc.).  It will only take a small bit of something (a transient) to make it sound more defined - like the ‘click’ at the begining of a bass drum will define the sounds position in time.

a.


>
>Hi All!
>On certain Bass sounds I find the Evo's attack a little slow to get 
>the punch I'm looking for. Is there a way to achieve a faster attack 
>by utilizing Evolvers 3rd Envelope? If so, how do I set it up? I 
>seem to remember someone mentioning using the 3rd envelope for this 
>purpose.  My programming skills are still basic so any help would be 
>appreciated!
>Thanks,
>Rick

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