Hi Rick, There won’t be a way of making them faster - but you could try using the 3rd env to add some res to the filter right at the very begining of the sound using a very quick decay to get a more defined attack phase, which will make it sound ‘punchier’. (or a tiny burst of noise, or an extra bit of one osc etc.). It will only take a small bit of something (a transient) to make it sound more defined - like the ‘click’ at the begining of a bass drum will define the sounds position in time. a. > >Hi All! >On certain Bass sounds I find the Evo's attack a little slow to get >the punch I'm looking for. Is there a way to achieve a faster attack >by utilizing Evolvers 3rd Envelope? If so, how do I set it up? I >seem to remember someone mentioning using the 3rd envelope for this >purpose. My programming skills are still basic so any help would be >appreciated! >Thanks, >Rick
Message
Re: [Evolver] Faster Attack
2004-10-15 by Alex
Attachments
- No local attachments were found for this message.