It seems to me that what's required here is the ability to mess with the phase of the LFOs to give the cross-fading you'd like. As far as I'm aware, this capability isn't available on the evolver, which is a shame. One possible work-around might be to use env3 to control the speed of, say, LFO2. You could modulate the level of osc3 with LFO1, and osc4 with LFO2. By using env3 to control the speed of LFO2, you can ffectively offset the phase of LFO2 from LFO1. The idea is to control the 'steady-state' speed of LF02 with the sustain portion of env 3, and have that match the speed of LFO1. By varying the attack and decay times, you should be able to offset the phase of LFO1 and LF02 in its steady state. There will, of course, be some strangeness going on while env3 is getting to its sustain portion, but in the steady state you might get the effect you're looking for, with some trial and error. Of course, all of the above could be way off the mark, as with pretty much anything you read on the internet. I'd try it today, but my evolver's on its way back from minor surgery at DSI, so I won't have it until Wednesday some time. --- In DSI_Evolver@yahoogroups.com, "wilsontherocker" <wilsontherocker@...> wrote: > > Does anyone know if it is possible to crossfade between oscillators > (say, 3 & 4) using the LFOs? I've tried, but so far I've only gotten > what sounds like the rise and fall of one osc, followed by the rise > and fall of the other with no overlap whatsoever. > > I have been able to get the sound I'm looking for by using Env3 to > raise the level of an osc while simutaneously using Env3 negatively > (via a mod bus) to bring down the level of another osc. But obviously, > this is not loopable. Is there a way to do this with LFOs? > > My overall goal here is to get some Prophet VS-style morphing > textures, but I'm just not sure it is possible with the evolver. >
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Re: Crossfading Oscillators w/LFOs
2007-03-05 by ucacjbs
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