Thanks Josh- Oh I'm digging, don't worry! LOL! What I'm trying to figure out is what makes the evolver combine a signal, modify a signal or alter a signal. I've made some progress-I just want to make sure I'm not aimless fighting a firmware issue... J --- In DSI_Evolver@yahoogroups.com, josh <notjoshua@...> wrote: > > The evolver is deep. > You're going to have to dive in! ;-) > > I'd suggest the 'definitive guide to evolver', available free in this yahoo > group, and learning how to build patches form 'default' or initialised, it > will give you a much more comprehensive understanding of what's going on > inside this little beast ;-) > > If you prefer prest surfing, maybe the evolver desktop isn't for you. > > It takes a little time to wrap your head around all the different input & > trigger modes, but it's well worth it IMO! > I still get confused at times :) > > cheers, > josh > > On Jan 2, 2008 7:48 PM, stonemunky1221 <stonemunky1221@...> wrote: > > > > > So I'm using the desktop Evolver as an effects unit and loving what it > > does but I notice there are specific effects for guitar and bass > > (Banks 2 20-40)-and then some aren't but sometimes they will still > > gate the effect. Obviously you can set the Trigger Select but so far > > it doesn't seem that all the effect that react to the sounds are > > dependent upon that. > > > > So my question is: > > > > What defines how the Evolver responds to sound? What makes a sound > > more viable as a effect as opposed to just a synth. Is there a way to > > alter a sound so its gates the way the sounds in bank 2 do? > > > > Thanks in advance! > > > > J > > > > > > >
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Re: [Evolver] Audio inputs
2008-01-21 by stonemunky1221
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