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Re: [Evolver] envelopes (adsr) as modulation destinations

Re: [Evolver] envelopes (adsr) as modulation destinations

2005-10-25 by mr julian

I think you will find that the evolver envelope attack as modulation
destinations work this way on purpose....  so that adding a modulation to
envelope attack will give the envelope MORE attack (ie make it have a
shorter rise time)

Though why the actual manual attack value isn't consistent with this way of
looking at things is beyond me! with this convention, the most attack in a
sound (ie shortest set time) should have a value of 99 too!

it's all in the manual, isn't it?



julian

----- Original Message ----- 
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From: "matsag21" <mathieu@...>
To: <DSI_Evolver@yahoogroups.com>
Sent: Wednesday, October 26, 2005 3:40 AM
Subject: [Evolver] envelopes (adsr) as modulation destinations


> Hello all,
>
> sorry i am back with my strange modulations questions... ;)
>
> So, I think i noticed that if i modulate the envelope attack (with
> lfos it was), then the modualtion amount act as if reversed.
>
> example: if i set the env attack to 0 and set a lfo to modulate it,
> with the amount of +99, then nothing happen.
> but if i set the amount to -99 then i hear the attack moving from zero
> to 99 and back to zero etc..,
>
> has anybody also noticed this ? or am i doing something wrong ?
>
> any inputs much appreciated !
>
> thanks
>
> Mathieu
>
> ps: Anu, thanks for the evolver guide, i finished reading it and found
> it very interesting (and nicely written). the way to create flangers
> and chorus for instance is really cool :)
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

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