Re: [Evolver] envelopes (adsr) as modulation destinations
2005-10-25 by mr julian
I think you will find that the evolver envelope attack as modulation destinations work this way on purpose.... so that adding a modulation to envelope attack will give the envelope MORE attack (ie make it have a shorter rise time) Though why the actual manual attack value isn't consistent with this way of looking at things is beyond me! with this convention, the most attack in a sound (ie shortest set time) should have a value of 99 too! it's all in the manual, isn't it? julian ----- Original Message -----
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From: "matsag21" <mathieu@...> To: <DSI_Evolver@yahoogroups.com> Sent: Wednesday, October 26, 2005 3:40 AM Subject: [Evolver] envelopes (adsr) as modulation destinations > Hello all, > > sorry i am back with my strange modulations questions... ;) > > So, I think i noticed that if i modulate the envelope attack (with > lfos it was), then the modualtion amount act as if reversed. > > example: if i set the env attack to 0 and set a lfo to modulate it, > with the amount of +99, then nothing happen. > but if i set the amount to -99 then i hear the attack moving from zero > to 99 and back to zero etc.., > > has anybody also noticed this ? or am i doing something wrong ? > > any inputs much appreciated ! > > thanks > > Mathieu > > ps: Anu, thanks for the evolver guide, i finished reading it and found > it very interesting (and nicely written). the way to create flangers > and chorus for instance is really cool :) > > > > > > > > Yahoo! Groups Links > > > > > > >