ringmod question
2006-04-16 by dyphase
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2006-04-16 by dyphase
hi, everybody! evolver desktop version: why does "ringmod 3->4" or "ringmod 4->3" affect the sound even if osc 3+4 is muted (level 0) and only the analog osc´s are in use?
2006-04-16 by Summa
Ringmod is a multiplikation between the digital oscillators probably before the mixer section. On 16 Apr 2006 at 21:00, dyphase wrote: > > hi, everybody! > > > evolver desktop version: > > why does "ringmod 3->4" or "ringmod 4->3" affect the sound even if osc > 3+4 is muted (level 0) and only the analog osc´s are in use? > > > > > > > > > > Yahoo! Groups Links > > > > > > > -- CZ/VZ mailing list : http://groups.yahoo.com/group/CZsynth FMHeaven mailing list : http://groups.yahoo.com/group/fmheaven/ FS1R mailing list : http://www.ampfea.org/mailman/listinfo/fss-list Vokator mailing list : http://groups.yahoo.com/group/vokator Wellenform Chat So and Do 22.00 CET: http://chat.moogulator.com/
2006-04-19 by wilsontherocker
> why does "ringmod 3->4" or "ringmod 4->3" affect the sound even if osc > 3+4 is muted (level 0) and only the analog osc´s are in use? > Anu Kirk's Definitive Guide to the Evolver explains the ringmod feature very well. Here it is at carbon111's evolver page: http://www.carbon111.com/evolver.html Basically the answer to your question is that the ringmod amount is merely a level control. If you think about it, this makes sense. Ringmod is a multiplication of the frequencies of each oscillator, so it's not like you can apply "more multiplication." (Unlike Frequency Modulation, with which you can add more modulation of one oscillator to another.) So if you want to hear just ringmodded sounds, you need to have all the oscillators' levels at zero and the ringmod amount up.
2006-05-04 by jigginz280
Anyone know of any demos showing off the ring mod? Preferably just the ring mod if possible. Any links would be much appreciated. Cheers James --- In DSI_Evolver@yahoogroups.com, "wilsontherocker" <wilsontherocker@...> wrote: > > > > why does "ringmod 3->4" or "ringmod 4->3" affect the sound even if osc > > 3+4 is muted (level 0) and only the analog osc´s are in use? > > > > > Anu Kirk's Definitive Guide to the Evolver explains the ringmod > feature very well. Here it is at carbon111's evolver page: > http://www.carbon111.com/evolver.html > > Basically the answer to your question is that the ringmod amount is > merely a level control. If you think about it, this makes sense. > Ringmod is a multiplication of the frequencies of each oscillator, so > it's not like you can apply "more multiplication." (Unlike Frequency > Modulation, with which you can add more modulation of one oscillator > to another.) So if you want to hear just ringmodded sounds, you need > to have all the oscillators' levels at zero and the ringmod amount up. >