Re: [Evolver] glide using the sequencer (and some other seq/mod-matrix issues)
2003-02-10 by Ravi Ivan Sharma
I believe glide is not implemented in the
sequencer. I wish it were. So far glide is not legato based, its either off or
not off. I have asked for a legato "fingered" glide feature.
Yes I agree that having all parts of the envelopes
as mod destinations would be good (and I believe easily
implemented).
by all means consider a feature
request.
As far as I know, while Dave is not keen to spit
out a new OS every month or so, I do believe he will get around to it and
when it happens, it could be pretty comprehensive.
I don't know how long you have been on this list,
but awhile back, Dave set forth some criteria he wanted people to follow when
proposing new features.
I have created a second database for entry of
feature requests that sets forth his criteria. By all means add some entries.
I will get the entries to Dave so he may place them
in his own database that he is keeping in regard to feature
requests.
But feel free to write to him as well.
Ravi
----- Original Message -----
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From: Miles BaderSent: Monday, February 10, 2003 12:48 AMSubject: [Evolver] glide using the sequencer (and some other seq/mod-matrix issues)I tried to get osc glide to working using the Evolver's built-in
sequencer, and couldn't manage to get anything to work.
My thought was that perhaps the Evolver's `glide' function is legato
only, and the sequencers short gate-time always defeats it (or
alternatively I suppose it's possible that the glide is implemented in a
way that gets bypassed by sequencer inputs).
The gate-time thing is a also kind of annoying, at the least, it'd be
nice to have a patch-specific sequencer gate-time parameter (I guess
this has to be a percentage of note length?), or even better gate-time
as a mod-matrix desination.
For instance, if you want a sequence that goes blip-blip-boooouuuuuum
(esp. where the boooouuuuuum lasts across several steps!), how can you
do it? Given no gate-time control, at first I thought, `ah I'll just
use a sequencer channel to modulate envelope release or at least
sustain' -- but in fact only attack-time is a mod-matrix desination!
Other similar ideas proved fruitless, and in the end I found a sort of
ugly and limited solution, by using ENV3 to modulate the VCA, and then
using the sequencer to modulate the amplitude of ENV3. This seems bad
because it seems to waste an envelope, and only allows you to have a
single `alternative decay,' instead of being to have step-specific
decays if you could modulate the normal VCA envelope's release or decay
time directly.
Any thoughts? Has anyone found a better way to do this? Should I send
yet-another feature-request email to Dave Smith? [I read that Dave
Smith is reluctant to do lots of OS upgrades, so maybe it's pointless
anyway, but it's certainly easier to think up new features than
implement them!]
BTW, has anyone come up with other useful mod-matrix destinations that
aren't implemented? Maybe there should be a list of `desired
destinations' ... From above:
; gate-time
env release/decay/sustain
and maybe:
osc glide (1/2/3/4/all)
Thanks,
-Miles
--
I'd rather be consing.
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