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Glide and Gate time

Glide and Gate time

2003-03-23 by wbuttler2002

Another query:

Does Glide work on patches played with the sequencer? I can't seem to 
get glide to make any difference. Perhaps the trigger select has to 
be different?

Also, is there a way to alter Gate time? I can't see it, but I have 
missed a couple of other obvious points.

Thanks,

BillB

Re: [Evolver] Glide and Gate time

2003-03-23 by Miles Bader

On Sun, Mar 23, 2003 at 09:13:10AM -0000, wbuttler2002 wrote:
> Does Glide work on patches played with the sequencer?

Not in the way you probably want it too.  The glide gets applied between the
keyboard and the sequencer, not after the sequencer.  So if you use the
keyboard to pitch-shift a running sequence, the note _offset_ from the
keyboard will glide, but the notes coming from the sequencer itself don't
glide.

Both of these are useful effects, BTW; it would be nice if gliding between
sequenced notes gets added in a future update, it's in addition to, not
instead of, the current behavior...

> Also, is there a way to alter Gate time?

No

Both of these are things that will hopefully get fixed/changed in a software
update.

-Miles
-- 
`Cars give people wonderful freedom and increase their opportunities.
 But they also destroy the environment, to an extent so drastic that
 they kill all social life' (from _A Pattern Language_)

Re: [Evolver] Glide and Gate time

2003-03-23 by Ravi Ivan Sharma

glide only works upon a midi note on event, not as a sequencer event (I hope this is added to an os update).
So, you can make some glide happen if you have a sequence running and then use keyboard input to shift the sequence up or down an interval, at that point, during the brief time before a seqencer track dictates an oscillator event, if that oscillator has a glide amount, it will glide towards the key you pressed.
An example of this effect is a short sequence (that may or may not be in the shipping evolvers) but which I recorded and is here: http://www.davesmithinstruments.com/Sounds/set3/13raviseq02.mp3 you can hear the one osc gliding during wide interval changes near the end of the clip.
The only other psuedo glide effect i worked out so far is in patch two of the more recently shipping evolvers. Patch 1 is the original 10/8 sequence and patch 2 is a wilder version of that that seems to have a glide happening. What it is, if I remember correctly, is envelope 3, (or perhaps lfo) set to pitch of an osc or two and executing an octave or so pitch shift at the begining of note-on hits and perhaps the env depth amount is sequenced too so the "slide" appears rhythmically instead of always. Anyway check that patch for the psuedo glide effect in a sequence.
Ravi
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----- Original Message -----
Sent: Sunday, March 23, 2003 4:13 AM
Subject: [Evolver] Glide and Gate time

Another query:

Does Glide work on patches played with the sequencer? I can't seem to
get glide to make any difference. Perhaps the trigger select has to
be different?

Also, is there a way to alter Gate time? I can't see it, but I have
missed a couple of other obvious points.

Thanks,

BillB



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program parameter data=CC#??

2003-03-25 by peter sedin

can it be controlled by CC#?? i thought not but in the
back in the manual is a list of para. data!! or??
peter

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Re: program parameter data=CC#??

2003-03-25 by Collin

I believe that is SYSEX midi data.  But at the lower part of the 
evolver you can assign mod destinations to things like the mod 
wheel.  these things have assigned CC#'s, like the mod wheel is CC 
#1. 

--- In DSI_Evolver@yahoogroups.com, peter sedin <midihooker@y...> 
wrote:
> can it be controlled by CC#?? i thought not but in the
> back in the manual is a list of para. data!! or??
> peter
> 
> __________________________________________________
> Do you Yahoo!?
> Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your 
desktop!
> http://platinum.yahoo.com

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