> >> I'm thinking it's a design issue at chip level .. perhaps hitting >> too >> many things simultaneously is too much for the chip/brain to deal >> with. But then I work with computers so that's where my thoughts >> would >> initially go. > > There is a limit to how many "voices" the module can play, but that > usually manifests itself as a cutting out of an existing sound, I > think. Is there a fixed limit or is it just a matter of resources? Isn't the cutting out of an existing sound what we're talking about? Obviously we'd describe it that way if hitting loads of things cut out a cymbal fade, but if there wasn't a cymbal fade and everything being played was percussive and short, and one dropped out, that would be the problem effect wouldn't it? I'm sure I used to notice it with other combinations but since we only have so many limbs it tends to require the addition of the bass drum to get the effect. J
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Re: [DTXpress] Re: Kick Drum Cutting Out
2006-03-06 by john@johnallsopp.co.uk
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