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Re: [DTXpress] Re: Kick Drum Cutting Out

2006-03-06 by john@johnallsopp.co.uk

>
>> I'm thinking it's a design issue at chip level .. perhaps hitting
>> too
>> many things simultaneously is too much for the chip/brain to deal
>> with. But then I work with computers so that's where my thoughts
>> would
>> initially go.
>
> There is a limit to how many "voices" the module can play, but that
> usually manifests itself as a cutting out of an existing sound, I
> think.

Is there a fixed limit or is it just a matter of resources?

Isn't the cutting out of an existing sound what we're talking about?
Obviously we'd describe it that way if hitting loads of things cut out
a cymbal fade, but if there wasn't a cymbal fade and everything being
played was percussive and short, and one dropped out, that would be
the problem effect wouldn't it?

I'm sure I used to notice it with other combinations but since we only
have so many limbs it tends to require the addition of the bass drum
to get the effect.

J

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