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Drum Machine animation (flash project... strange but cool)

2004-02-03 by Vernon Graner

Ok... It's late and I came across this weird link.. while looking for
some unrelated Drum Machine information...

<http://www.rockstargames.com/upload/swf/winners/multimedia/drewcope.swf>

wow. ALl I can say is bizarre/k00l Flash required to view the "drum
machine".... I think I've got a headache... but it was cool.. :)

Vern

-- 
Vern Graner CNE/CNA/SSE    | "If the network is down, then you're
Senior Systems Engineer    | obviously incompetent so why are we
Texas Information Services | paying you? Of course, if the network
http://www.txis.com        | is up, then we obviously don't need
Austin Office 512 328-8947 | you, so why are we paying you?" VLG




Stuart McConaghy said:
> You're right, Vern. a lot of salespeople won't take the time of day to
> figure out amplification systems for e-drums, like I have, for
> instance. I split my time working in the drum and hitech departments,
> also putting together computer-based recording systems, and still most
> of my colleagues hardly know what they're selling. And from what I hear
> we're one of the better stores...
>
> Stuart McConaghy
> Canopus Drums
> Meinl Cymbals
> SilverFox Sticks
>
> On Monday, February 2, 2004, at 07:29 PM, Vernon Graner wrote:
>
>> Stuart McConaghy said:
>> > With that said, the showroom real estate is allocated primarily to
>> > acoustic products. [SNIP] From a salesperson's perspective e-drums
>> aren't
>> > very profitable
>>
>> I'd imagine that Edrums also have quite a much larger technical
>> support &
>> training overhead. With acoustic drums the training is comparitivly
>> trivial*** (i.e. if you hit it hard, its loud, hit it soft... what
>> color
>> did you want? :)
>>
>> Whereas there are about a bazillion things that can raise a question
>> with
>> an electronic set.... MIDI? Trigger rejection? Crosstalk? Piezo?
>> Polyphony? Sample rate? Layers? Programming? WTF??? :D
>>
>> Vern
>>
>> ***Now, don't get me wrong, I'm NOT talking about training for PLAYING,
>> I'm talking about training for setup..
>

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