For those of you that would like to try a double kick setup w/o parting with your hard-earned moolah, a double kick kit lurks in every DTXpress, all it takes is a bit of programming. Try this: 1) Set your hi-hat OPEN sound to a closed hat sound (*not* foot closed) 2) change the FOOT CLOSE sound on your hat pedal to a kick drum sound 3) pitch-change this kick drum sound up or down just slightly Voila! You now have a double kick kit for $0! :) FWIW: Step three is optional, but it can give the kick voices more "presence" when notes are played very fast/close together (i.e. "buh-duh buh-duh" instead of "duh-duh duh-duh"). This more closely replicates the acoustic difference since there *is* a slight difference in the sound of the kick when you have two beaters impacting at different places on the drum head. You can also make the open-hat sound a "splashy" sounding hat voice for more heavy-metal sounding beats. I did this as an experiment and, though the foot pedal for hi-hat doesn't *feel* like a kick, if you make this one of your custom kits, it can work in a pinch if you have maybe one or two songs that you need two kicks, but not enough to justify buying new gear to do it. :) Vern -- Vern Graner CNE/CNA/SSE | "If the network is down, then you're Senior Systems Engineer | obviously incompetent so why are we Texas Information Services | paying you? Of course, if the network http://www.txis.com | is up, then we obviously don't need Austin Office 512 328-8947 | you, so why are we paying you?" \ufffdVLG Keith said: > --- In DTXpress@yahoogroups.com, "Chris" <proguk@h...> wrote: >> --- In DTXpress@yahoogroups.com, "Keith" <keith@k...> wrote: >> >> > It has two inputs and one output. I have put a TP65 into each >> input >> > and taken the output into one Tom input and told the DTX it is >> really >> > a 3 zone snare. Now I can hit one pad and get one sound and the >> other >> > pad and get another! >> >> Can we assume that if both pads are hit at the same time that they >> will both play the same sound (presumably the 'rim' sound)? A >> limitation of the rim switch system rather than a fault of your >> magic box I hasten to add! >> >> Chris > > Yes. I sum the two signals together, so it you hit both the rim switch > will operate, so that is the sound you will get. I could "switch" the > signals rather than summing them but the effect would be the same. > The rim sound dominates. You would have to hit them within around > 30ms of one another to only get one sound (the rim sound), but this is > perfectly possible if you were trying to hit them at the same time. > > Keith.
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Zero Cost double-kick solution (Was: The Magic Box exists!)
2004-05-03 by Vernon Graner
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