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Zero Cost double-kick solution (Was: The Magic Box exists!)

2004-05-03 by Vernon Graner

For those of you that would like to try a double kick setup w/o parting
with your hard-earned moolah, a double kick kit lurks in every DTXpress,
all it takes is a bit of programming. Try this:

1) Set your hi-hat OPEN sound to a closed hat sound (*not* foot closed)
2) change the FOOT CLOSE sound on your hat pedal to a kick drum sound
3) pitch-change this kick drum sound up or down just slightly

Voila! You now have a double kick kit for $0! :)

FWIW: Step three is optional, but it can give the kick voices more
"presence" when notes are played very fast/close together (i.e. "buh-duh
buh-duh" instead of "duh-duh duh-duh"). This more closely replicates the
acoustic difference since there *is* a slight difference in the sound of
the kick when you have two beaters impacting at different places on the
drum head.

You can also make the open-hat sound a "splashy" sounding hat voice for
more heavy-metal sounding beats. I did this as an experiment and, though
the foot pedal for hi-hat doesn't *feel* like a kick, if you make this
one of your custom kits, it can work in a pinch if you have maybe one or
two songs that you need two kicks, but not enough to justify buying new
gear to do it. :)

Vern

-- 
Vern Graner CNE/CNA/SSE    | "If the network is down, then you're
Senior Systems Engineer    | obviously incompetent so why are we
Texas Information Services | paying you? Of course, if the network
http://www.txis.com        | is up, then we obviously don't need
Austin Office 512 328-8947 | you, so why are we paying you?" \ufffdVLG


Keith said:
> --- In DTXpress@yahoogroups.com, "Chris" <proguk@h...> wrote:
>> --- In DTXpress@yahoogroups.com, "Keith" <keith@k...> wrote:
>>
>> > It has two inputs and one output.  I have put a TP65 into each
>> input
>> > and taken the output into one Tom input and told the DTX it is
>> really
>> > a 3 zone snare.  Now I can hit one pad and get one sound and the
>> other
>> > pad and get another!
>>
>> Can we assume that if both pads are hit at the same time that they
>> will both play the same sound (presumably the 'rim' sound)?  A
>> limitation of the rim switch system rather than a fault of your
>> magic box I hasten to add!
>>
>> Chris
>
> Yes. I sum the two signals together, so it you hit both the rim switch
> will operate, so that is the sound you will get.  I could "switch" the
> signals rather than summing them but the effect would be the same.
> The rim sound dominates.  You would have to hit them within around
> 30ms of one another to only get one sound (the rim sound), but this is
> perfectly possible if you were trying to hit them at the same time.
>
> Keith.

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