On 05/09/2012 pdesmidt tds.net wrote: > Like Mr. > Katchel, I haven't noticed a shoulder. I always thought it didn't, and that straight-line response was a design aim of T-grain, but it seems like it does and it doesn't, depending on dev/temp variables: See the curves (via buttons) at the bottom of http://www.kodak.com/global/en/professional/support/techPubs/f32/f32c.jhtml The OP also said "However, a lot of old school B&W printers prefered negs a bit more on the thinner side while I like a bit beefier negs and lower paper contrast grades." I was definitely on the axis of dev-lite/print hard (G3-G4 was normal for me) and TMY seemed shoulderless with slightly weak shadow detail and very fine grain. On contrasty scenes it could be a sod to print everything in the extended highlights, lots of burning and flashing, so more exposure for the shadows was not an option. ISO400 seemed the best that could be done. As can be seen from the curves, more dev could change that into a long shallow shoulder (more like a reduced slope in upper tones), and more exposure would then get you stronger shadow details without the highlight headroom becoming unmanageable in printing. It's a slightly different set of compromises that I now find interesting. I'd never have thought to look in that direction because of my grain aversion. -- Regards Tony Sleep http://tonysleep.co.uk
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Re: [Digital BW] Re: What Asa to shoot tmax400 with standard development
2012-09-06 by Tony Sleep
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