The difference is that in prior versions I never had to consider backward compatibility. My old versions didn’t stop working if I stopped buying them every month and I could always reinstall them. I don’t know what the future monthly cost will be and there may come a time when I can’t continue to pay the monthly fee, maybe when I’m old or sick for example. Not having access to a life’s work is a bitter pill to swallow at a time when I may have bigger financial concerns. And who really knows if Adobe will be around forever when corporate raiders are capable of taking it over and selling off the pieces for a fast buck. Anything is possible. The best advice is to save work as generic files like Tiffs which don’t depend on Adobe’s involvement to open them. Keep the original raw files and flattened tiffs is all I’m saying I guess, and don’t depend on LRcc being there for you with all the work you’ve done to your files in it. From: jimbo Sent: Wednesday, November 27, 2013 8:28 AM The backwards compatibility issue will be no different then that we are being faced with today with all our pre cloud software.. PS 7 doesn't have a clue what to do with a raw file nor can it work with a layered document that contains smart objects as an example.. But we can rasterize those layers and save the job as a tiff file and open that job up in PS7.. The very same rules will apply. Also today we have png file types which have been developed in part for this very reason. To standardize all the ongoing file type changes.
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Re: [Digital BW] Photoshop Create Cloud program for photographers
2013-11-27 by John Castronovo
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